commit 790a67b8cdf04502ea60ea01459302be103063ab Author: Fizzgig Date: Sun Aug 17 20:29:07 2025 -0400 first commit diff --git a/.config/dotnet-tools.json b/.config/dotnet-tools.json new file mode 100644 index 0000000..fbedee1 --- /dev/null +++ b/.config/dotnet-tools.json @@ -0,0 +1,36 @@ +{ + "version": 1, + "isRoot": true, + "tools": { + "dotnet-mgcb": { + "version": "3.8.4", + "commands": [ + "mgcb" + ] + }, + "dotnet-mgcb-editor": { + "version": "3.8.4", + "commands": [ + "mgcb-editor" + ] + }, + "dotnet-mgcb-editor-linux": { + "version": "3.8.4", + "commands": [ + "mgcb-editor-linux" + ] + }, + "dotnet-mgcb-editor-windows": { + "version": "3.8.4", + "commands": [ + "mgcb-editor-windows" + ] + }, + "dotnet-mgcb-editor-mac": { + "version": "3.8.4", + "commands": [ + "mgcb-editor-mac" + ] + } + } +} \ No newline at end of file diff --git a/.vscode/launch.json b/.vscode/launch.json new file mode 100644 index 0000000..6372075 --- /dev/null +++ b/.vscode/launch.json @@ -0,0 +1,14 @@ +{ + // Use IntelliSense to learn about possible attributes. + // Hover to view descriptions of existing attributes. + // For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387 + "version": "0.2.0", + "configurations": [ + { + "name": "C#: SnakeMonoGame Debug", + "type": "dotnet", + "request": "launch", + "projectPath": "${workspaceFolder}/SnakeMonoGame.csproj" + } + ], + } \ No newline at end of file diff --git a/Content/Content.mgcb b/Content/Content.mgcb new file mode 100644 index 0000000..ddc4c36 --- /dev/null +++ b/Content/Content.mgcb @@ -0,0 +1,15 @@ + +#----------------------------- Global Properties ----------------------------# + +/outputDir:bin/$(Platform) +/intermediateDir:obj/$(Platform) +/platform:DesktopGL +/config: +/profile:Reach +/compress:False + +#-------------------------------- References --------------------------------# + + +#---------------------------------- Content ---------------------------------# + diff --git a/Content/obj/DesktopGL/net8.0/Content/.mgstats b/Content/obj/DesktopGL/net8.0/Content/.mgstats new file mode 100644 index 0000000..eab26b3 --- /dev/null +++ b/Content/obj/DesktopGL/net8.0/Content/.mgstats @@ -0,0 +1 @@ +Source File,Dest File,Processor Type,Content Type,Source File Size,Dest File Size,Build Seconds diff --git a/Game1.cs b/Game1.cs new file mode 100644 index 0000000..1a30812 --- /dev/null +++ b/Game1.cs @@ -0,0 +1,93 @@ +using System; +using Microsoft.Xna.Framework; +using Microsoft.Xna.Framework.Graphics; +using Microsoft.Xna.Framework.Input; + +namespace SnakeMonoGame; + +public class Game1 : Game +{ + private GraphicsDeviceManager _graphics; + private SpriteBatch _spriteBatch; + private KeyboardState _previousKeyboardState; + private int w = 15; + private int h = 15; + private int scale; + private int xoff; + private bool paused = false; + + public Snake Snake; + + public Game1() + { + _graphics = new GraphicsDeviceManager(this); + + Content.RootDirectory = "Content"; + IsMouseVisible = true; + } + + protected override void Initialize() + { + Window.Title = "SnakeMonoGame - Press Space to Pause - Esc to Quit"; + Snake = new Snake(w, h); + + scale = (int)Window.ClientBounds.Height / h; + xoff = (int)(Window.ClientBounds.Width - (w * scale)) / 2; + + base.Initialize(); + } + + protected override void LoadContent() + { + _spriteBatch = new SpriteBatch(GraphicsDevice); + } + + protected override void Update(GameTime gameTime) + { + Input(); + if (!paused) { Snake.Update(); } + + base.Update(gameTime); + } + + protected override void Draw(GameTime gameTime) + { + Color DarkGray = new Color(0.2f, 0.2f, 0.2f); + GraphicsDevice.Clear(Color.Black); + + _spriteBatch.Begin(); + Primitives2D.FillRectangle(_spriteBatch, new Rectangle(xoff + 0, 0, scale * w, scale * h), DarkGray); + + Primitives2D.FillRectangle(_spriteBatch, new Rectangle(xoff + Calc(Snake.Food.X), Calc(Snake.Food.Y), scale, scale), Color.DarkRed); + Primitives2D.DrawRectangle(_spriteBatch, new Rectangle(xoff + Calc(Snake.Food.X), Calc(Snake.Food.Y), scale, scale), DarkGray, 2f); + foreach (Point p in Snake.Segments) + { + Primitives2D.FillRectangle(_spriteBatch, new Rectangle(xoff + Calc(p.X), Calc(p.Y), scale, scale), Color.Gray); + Primitives2D.DrawRectangle(_spriteBatch, new Rectangle(xoff + Calc(p.X), Calc(p.Y), scale, scale), DarkGray, 2f); + } + _spriteBatch.End(); + + base.Draw(gameTime); + } + + private void Input() + { + KeyboardState keyboardState = Keyboard.GetState(); + + if (KeyPress(keyboardState, Keys.Escape)) { Exit(); } + if (KeyPress(keyboardState, Keys.Space)) { paused = !paused; } + + if (!paused) + { + Snake.AddDirection(KeyPress(keyboardState, Keys.Up) || KeyPress(keyboardState, Keys.W) ? "UpArrow" : ""); + Snake.AddDirection(KeyPress(keyboardState, Keys.Down) || KeyPress(keyboardState, Keys.S) ? "DownArrow" : ""); + Snake.AddDirection(KeyPress(keyboardState, Keys.Left) || KeyPress(keyboardState, Keys.A) ? "LeftArrow" : ""); + Snake.AddDirection(KeyPress(keyboardState, Keys.Right) || KeyPress(keyboardState, Keys.D) ? "RightArrow" : ""); + } + + _previousKeyboardState = keyboardState; + } + + private int Calc(int Value) { return Value * this.scale; } + private bool KeyPress(KeyboardState keyboardState, Keys key) { return keyboardState.IsKeyDown(key) && _previousKeyboardState.IsKeyUp(key); } +} diff --git a/Icon.bmp b/Icon.bmp new file mode 100644 index 0000000..2b48165 Binary files /dev/null and b/Icon.bmp differ diff --git a/Icon.ico b/Icon.ico new file mode 100644 index 0000000..7d9dec1 Binary files /dev/null and b/Icon.ico differ diff --git a/Primatives2D.cs b/Primatives2D.cs new file mode 100644 index 0000000..568686b --- /dev/null +++ b/Primatives2D.cs @@ -0,0 +1,536 @@ +using System; +using System.Collections.Generic; +using Microsoft.Xna.Framework; +using Microsoft.Xna.Framework.Graphics; + +namespace SnakeMonoGame +{ + public static class Primitives2D + { + + #region Private Members + + private static readonly Dictionary> circleCache = new Dictionary>(); + //private static readonly Dictionary> arcCache = new Dictionary>(); + private static Texture2D pixel; + + #endregion + + + #region Private Methods + + private static void CreateThePixel(SpriteBatch spriteBatch) + { + pixel = new Texture2D(spriteBatch.GraphicsDevice, 1, 1, false, SurfaceFormat.Color); + pixel.SetData(new[] { Color.White }); + } + + + /// + /// Draws a list of connecting points + /// + /// The destination drawing surface + /// /// Where to position the points + /// The points to connect with lines + /// The color to use + /// The thickness of the lines + private static void DrawPoints(SpriteBatch spriteBatch, Vector2 position, List points, Color color, float thickness) + { + if (points.Count < 2) + return; + + for (int i = 1; i < points.Count; i++) + { + DrawLine(spriteBatch, points[i - 1] + position, points[i] + position, color, thickness); + } + } + + + /// + /// Creates a list of vectors that represents a circle + /// + /// The radius of the circle + /// The number of sides to generate + /// A list of vectors that, if connected, will create a circle + private static List CreateCircle(double radius, int sides) + { + // Look for a cached version of this circle + String circleKey = radius + "x" + sides; + if (circleCache.ContainsKey(circleKey)) + { + return circleCache[circleKey]; + } + + List vectors = new List(); + + const double max = 2.0 * Math.PI; + double step = max / sides; + + for (double theta = 0.0; theta < max; theta += step) + { + vectors.Add(new Vector2((float)(radius * Math.Cos(theta)), (float)(radius * Math.Sin(theta)))); + } + + // then add the first vector again so it's a complete loop + vectors.Add(new Vector2((float)(radius * Math.Cos(0)), (float)(radius * Math.Sin(0)))); + + // Cache this circle so that it can be quickly drawn next time + circleCache.Add(circleKey, vectors); + + return vectors; + } + + + /// + /// Creates a list of vectors that represents an arc + /// + /// The radius of the arc + /// The number of sides to generate in the circle that this will cut out from + /// The starting angle of arc, 0 being to the east, increasing as you go clockwise + /// The radians to draw, clockwise from the starting angle + /// A list of vectors that, if connected, will create an arc + private static List CreateArc(float radius, int sides, float startingAngle, float radians) + { + List points = new List(); + points.AddRange(CreateCircle(radius, sides)); + points.RemoveAt(points.Count - 1); // remove the last point because it's a duplicate of the first + + // The circle starts at (radius, 0) + double curAngle = 0.0; + double anglePerSide = MathHelper.TwoPi / sides; + + // "Rotate" to the starting point + while ((curAngle + (anglePerSide / 2.0)) < startingAngle) + { + curAngle += anglePerSide; + + // move the first point to the end + points.Add(points[0]); + points.RemoveAt(0); + } + + // Add the first point, just in case we make a full circle + points.Add(points[0]); + + // Now remove the points at the end of the circle to create the arc + int sidesInArc = (int)((radians / anglePerSide) + 0.5); + points.RemoveRange(sidesInArc + 1, points.Count - sidesInArc - 1); + + return points; + } + + #endregion + + + #region FillRectangle + + /// + /// Draws a filled rectangle + /// + /// The destination drawing surface + /// The rectangle to draw + /// The color to draw the rectangle in + public static void FillRectangle(this SpriteBatch spriteBatch, Rectangle rect, Color color) + { + if (pixel == null) + { + CreateThePixel(spriteBatch); + } + + // Simply use the function already there + spriteBatch.Draw(pixel, rect, color); + } + + + /// + /// Draws a filled rectangle + /// + /// The destination drawing surface + /// The rectangle to draw + /// The color to draw the rectangle in + /// The angle in radians to draw the rectangle at + public static void FillRectangle(this SpriteBatch spriteBatch, Rectangle rect, Color color, float angle) + { + if (pixel == null) + { + CreateThePixel(spriteBatch); + } + + spriteBatch.Draw(pixel, rect, null, color, angle, Vector2.Zero, SpriteEffects.None, 0); + } + + + /// + /// Draws a filled rectangle + /// + /// The destination drawing surface + /// Where to draw + /// The size of the rectangle + /// The color to draw the rectangle in + public static void FillRectangle(this SpriteBatch spriteBatch, Vector2 location, Vector2 size, Color color) + { + FillRectangle(spriteBatch, location, size, color, 0.0f); + } + + + /// + /// Draws a filled rectangle + /// + /// The destination drawing surface + /// Where to draw + /// The size of the rectangle + /// The angle in radians to draw the rectangle at + /// The color to draw the rectangle in + public static void FillRectangle(this SpriteBatch spriteBatch, Vector2 location, Vector2 size, Color color, float angle) + { + if (pixel == null) + { + CreateThePixel(spriteBatch); + } + + // stretch the pixel between the two vectors + spriteBatch.Draw(pixel, + location, + null, + color, + angle, + Vector2.Zero, + size, + SpriteEffects.None, + 0); + } + + + /// + /// Draws a filled rectangle + /// + /// The destination drawing surface + /// The X coord of the left side + /// The Y coord of the upper side + /// Width + /// Height + /// The color to draw the rectangle in + public static void FillRectangle(this SpriteBatch spriteBatch, float x, float y, float w, float h, Color color) + { + FillRectangle(spriteBatch, new Vector2(x, y), new Vector2(w, h), color, 0.0f); + } + + + /// + /// Draws a filled rectangle + /// + /// The destination drawing surface + /// The X coord of the left side + /// The Y coord of the upper side + /// Width + /// Height + /// The color to draw the rectangle in + /// The angle of the rectangle in radians + public static void FillRectangle(this SpriteBatch spriteBatch, float x, float y, float w, float h, Color color, float angle) + { + FillRectangle(spriteBatch, new Vector2(x, y), new Vector2(w, h), color, angle); + } + + #endregion + + + #region DrawRectangle + + /// + /// Draws a rectangle with the thickness provided + /// + /// The destination drawing surface + /// The rectangle to draw + /// The color to draw the rectangle in + public static void DrawRectangle(this SpriteBatch spriteBatch, Rectangle rect, Color color) + { + DrawRectangle(spriteBatch, rect, color, 1.0f); + } + + + /// + /// Draws a rectangle with the thickness provided + /// + /// The destination drawing surface + /// The rectangle to draw + /// The color to draw the rectangle in + /// The thickness of the lines + public static void DrawRectangle(this SpriteBatch spriteBatch, Rectangle rect, Color color, float thickness) + { + + // TODO: Handle rotations + // TODO: Figure out the pattern for the offsets required and then handle it in the line instead of here + + DrawLine(spriteBatch, new Vector2(rect.X, rect.Y), new Vector2(rect.Right, rect.Y), color, thickness); // top + DrawLine(spriteBatch, new Vector2(rect.X + 1f, rect.Y), new Vector2(rect.X + 1f, rect.Bottom + thickness), color, thickness); // left + DrawLine(spriteBatch, new Vector2(rect.X, rect.Bottom), new Vector2(rect.Right, rect.Bottom), color, thickness); // bottom + DrawLine(spriteBatch, new Vector2(rect.Right + 1f, rect.Y), new Vector2(rect.Right + 1f, rect.Bottom + thickness), color, thickness); // right + } + + + /// + /// Draws a rectangle with the thickness provided + /// + /// The destination drawing surface + /// Where to draw + /// The size of the rectangle + /// The color to draw the rectangle in + public static void DrawRectangle(this SpriteBatch spriteBatch, Vector2 location, Vector2 size, Color color) + { + DrawRectangle(spriteBatch, new Rectangle((int)location.X, (int)location.Y, (int)size.X, (int)size.Y), color, 1.0f); + } + + + /// + /// Draws a rectangle with the thickness provided + /// + /// The destination drawing surface + /// Where to draw + /// The size of the rectangle + /// The color to draw the rectangle in + /// The thickness of the line + public static void DrawRectangle(this SpriteBatch spriteBatch, Vector2 location, Vector2 size, Color color, float thickness) + { + DrawRectangle(spriteBatch, new Rectangle((int)location.X, (int)location.Y, (int)size.X, (int)size.Y), color, thickness); + } + + #endregion + + + #region DrawLine + + /// + /// Draws a line from point1 to point2 with an offset + /// + /// The destination drawing surface + /// The X coord of the first point + /// The Y coord of the first point + /// The X coord of the second point + /// The Y coord of the second point + /// The color to use + public static void DrawLine(this SpriteBatch spriteBatch, float x1, float y1, float x2, float y2, Color color) + { + DrawLine(spriteBatch, new Vector2(x1, y1), new Vector2(x2, y2), color, 1.0f); + } + + + /// + /// Draws a line from point1 to point2 with an offset + /// + /// The destination drawing surface + /// The X coord of the first point + /// The Y coord of the first point + /// The X coord of the second point + /// The Y coord of the second point + /// The color to use + /// The thickness of the line + public static void DrawLine(this SpriteBatch spriteBatch, float x1, float y1, float x2, float y2, Color color, float thickness) + { + DrawLine(spriteBatch, new Vector2(x1, y1), new Vector2(x2, y2), color, thickness); + } + + + /// + /// Draws a line from point1 to point2 with an offset + /// + /// The destination drawing surface + /// The first point + /// The second point + /// The color to use + public static void DrawLine(this SpriteBatch spriteBatch, Vector2 point1, Vector2 point2, Color color) + { + DrawLine(spriteBatch, point1, point2, color, 1.0f); + } + + + /// + /// Draws a line from point1 to point2 with an offset + /// + /// The destination drawing surface + /// The first point + /// The second point + /// The color to use + /// The thickness of the line + public static void DrawLine(this SpriteBatch spriteBatch, Vector2 point1, Vector2 point2, Color color, float thickness) + { + // calculate the distance between the two vectors + float distance = Vector2.Distance(point1, point2); + + // calculate the angle between the two vectors + float angle = (float)Math.Atan2(point2.Y - point1.Y, point2.X - point1.X); + + DrawLine(spriteBatch, point1, distance, angle, color, thickness); + } + + + /// + /// Draws a line from point1 to point2 with an offset + /// + /// The destination drawing surface + /// The starting point + /// The length of the line + /// The angle of this line from the starting point in radians + /// The color to use + public static void DrawLine(this SpriteBatch spriteBatch, Vector2 point, float length, float angle, Color color) + { + DrawLine(spriteBatch, point, length, angle, color, 1.0f); + } + + + /// + /// Draws a line from point1 to point2 with an offset + /// + /// The destination drawing surface + /// The starting point + /// The length of the line + /// The angle of this line from the starting point + /// The color to use + /// The thickness of the line + public static void DrawLine(this SpriteBatch spriteBatch, Vector2 point, float length, float angle, Color color, float thickness) + { + if (pixel == null) + { + CreateThePixel(spriteBatch); + } + + // stretch the pixel between the two vectors + spriteBatch.Draw(pixel, + point, + null, + color, + angle, + Vector2.Zero, + new Vector2(length, thickness), + SpriteEffects.None, + 0); + } + + #endregion + + + #region PutPixel + + public static void PutPixel(this SpriteBatch spriteBatch, float x, float y, Color color) + { + PutPixel(spriteBatch, new Vector2(x, y), color); + } + + + public static void PutPixel(this SpriteBatch spriteBatch, Vector2 position, Color color) + { + if (pixel == null) + { + CreateThePixel(spriteBatch); + } + + spriteBatch.Draw(pixel, position, color); + } + + #endregion + + + #region DrawCircle + + /// + /// Draw a circle + /// + /// The destination drawing surface + /// The center of the circle + /// The radius of the circle + /// The number of sides to generate + /// The color of the circle + public static void DrawCircle(this SpriteBatch spriteBatch, Vector2 center, float radius, int sides, Color color) + { + DrawPoints(spriteBatch, center, CreateCircle(radius, sides), color, 1.0f); + } + + + /// + /// Draw a circle + /// + /// The destination drawing surface + /// The center of the circle + /// The radius of the circle + /// The number of sides to generate + /// The color of the circle + /// The thickness of the lines used + public static void DrawCircle(this SpriteBatch spriteBatch, Vector2 center, float radius, int sides, Color color, float thickness) + { + DrawPoints(spriteBatch, center, CreateCircle(radius, sides), color, thickness); + } + + + /// + /// Draw a circle + /// + /// The destination drawing surface + /// The center X of the circle + /// The center Y of the circle + /// The radius of the circle + /// The number of sides to generate + /// The color of the circle + public static void DrawCircle(this SpriteBatch spriteBatch, float x, float y, float radius, int sides, Color color) + { + DrawPoints(spriteBatch, new Vector2(x, y), CreateCircle(radius, sides), color, 1.0f); + } + + + /// + /// Draw a circle + /// + /// The destination drawing surface + /// The center X of the circle + /// The center Y of the circle + /// The radius of the circle + /// The number of sides to generate + /// The color of the circle + /// The thickness of the lines used + public static void DrawCircle(this SpriteBatch spriteBatch, float x, float y, float radius, int sides, Color color, float thickness) + { + DrawPoints(spriteBatch, new Vector2(x, y), CreateCircle(radius, sides), color, thickness); + } + + #endregion + + + #region DrawArc + + /// + /// Draw a arc + /// + /// The destination drawing surface + /// The center of the arc + /// The radius of the arc + /// The number of sides to generate + /// The starting angle of arc, 0 being to the east, increasing as you go clockwise + /// The number of radians to draw, clockwise from the starting angle + /// The color of the arc + public static void DrawArc(this SpriteBatch spriteBatch, Vector2 center, float radius, int sides, float startingAngle, float radians, Color color) + { + DrawArc(spriteBatch, center, radius, sides, startingAngle, radians, color, 1.0f); + } + + + /// + /// Draw a arc + /// + /// The destination drawing surface + /// The center of the arc + /// The radius of the arc + /// The number of sides to generate + /// The starting angle of arc, 0 being to the east, increasing as you go clockwise + /// The number of radians to draw, clockwise from the starting angle + /// The color of the arc + /// The thickness of the arc + public static void DrawArc(this SpriteBatch spriteBatch, Vector2 center, float radius, int sides, float startingAngle, float radians, Color color, float thickness) + { + List arc = CreateArc(radius, sides, startingAngle, radians); + //List arc = CreateArc2(radius, sides, startingAngle, degrees); + DrawPoints(spriteBatch, center, arc, color, thickness); + } + + #endregion + + + } +} \ No newline at end of file diff --git a/Program.cs b/Program.cs new file mode 100644 index 0000000..d438e18 --- /dev/null +++ b/Program.cs @@ -0,0 +1,2 @@ +using var game = new SnakeMonoGame.Game1(); +game.Run(); diff --git a/Snake.cs b/Snake.cs new file mode 100644 index 0000000..358e5be --- /dev/null +++ b/Snake.cs @@ -0,0 +1,113 @@ +//using OpenTK.Graphics.OpenGL; +using System; +using System.Collections.Generic; +using Microsoft.Xna.Framework; + +namespace SnakeMonoGame; + +public class Snake +{ + //Declarations + public int Width, Height; + + int Speed = 300; + long UpdateTimer = Environment.TickCount; + + List Direction = new List(); + string CurrentDir = "RightArrow"; + Point Move = new Point(1, 0); + public List Segments = new List(); + public Point Food; + Random Random = new Random(); + bool Grow = false; + // + public Snake(int Width, int Height) + { + this.Width = Width; + this.Height = Height; + + Segments.Add(new Point(this.Width / 2, this.Height / 2)); + PickFood(); + } + public void Update() + { + if (Environment.TickCount > UpdateTimer + Speed) + { + UpdateTimer = Environment.TickCount; + + //Set Direction + if (Direction.Count > 0) + { + SetDirection(Direction[0]); + Direction.RemoveAt(0); + } + + //Eat Food + if (Segments[0] == Food) { Grow = true; PickFood(); } + + //Move + Point nSegment = new Point(Segments[0].X + Move.X, Segments[0].Y + Move.Y); + Segments.Insert(0, nSegment); + if (Grow == false) { Segments.RemoveAt(Segments.Count - 1); } + else { Grow = false; } + + //Death + bool death = false; + if (Segments[0].X < 0 || Segments[0].X >= Width || Segments[0].Y < 0 || Segments[0].Y >= Height) + { + death = true; + } + else + { + for (int i = 1; i < Segments.Count; i++) + { + if (Segments[i] == Segments[0]) { death = true; break; } + } + } + if (death) { Segments.Clear(); Segments.Add(new Point(this.Width / 2, this.Height / 2)); } + } + } + public void AddDirection(string dir) + { + if (dir == "UpArrow" || dir == "DownArrow" || dir == "LeftArrow" || dir == "RightArrow") + { + if (Direction.Count > 0) + { + if (dir != Direction[Direction.Count - 1]) { Direction.Add(dir); } + } + else { Direction.Add(dir); } + } + } + private void SetDirection(string dir) + { + if (CheckDirection(dir) == true) + { + switch (dir) + { + case "UpArrow": Move.X = 0; Move.Y = -1; break; + case "DownArrow": Move.X = 0; Move.Y = 1; break; + case "LeftArrow": Move.X = -1; Move.Y = 0; break; + case "RightArrow": Move.X = 1; Move.Y = 0; break; + } + CurrentDir = dir; + } + } + private bool CheckDirection(string dir) + { + if (dir == "LeftArrow" && CurrentDir == "RightArrow") { return false; } + if (dir == "RightArrow" && CurrentDir == "LeftArrow") { return false; } + if (dir == "UpArrow" && CurrentDir == "DownArrow") { return false; } + if (dir == "DownArrow" && CurrentDir == "UpArrow") { return false; } + return true; + } + private void PickFood() + { + bool Found = false; + while (Found == false) + { + Found = true; + Food = new Point(Random.Next(0, Width), Random.Next(0, Height)); + foreach (Point p in Segments) { if (Food == p) { Found = false; break; } } + } + } +} diff --git a/SnakeMonoGame.csproj b/SnakeMonoGame.csproj new file mode 100644 index 0000000..9209ee9 --- /dev/null +++ b/SnakeMonoGame.csproj @@ -0,0 +1,33 @@ + + + WinExe + net8.0 + Major + false + false + + + app.manifest + Icon.ico + + + + + + + + Icon.ico + + + Icon.bmp + + + + + + + + + + + \ No newline at end of file diff --git a/SnakeMonoGame.sln b/SnakeMonoGame.sln new file mode 100644 index 0000000..18aac50 --- /dev/null +++ b/SnakeMonoGame.sln @@ -0,0 +1,24 @@ +Microsoft Visual Studio Solution File, Format Version 12.00 +# Visual Studio Version 17 +VisualStudioVersion = 17.5.2.0 +MinimumVisualStudioVersion = 10.0.40219.1 +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SnakeMonoGame", "SnakeMonoGame.csproj", "{3C1EDB70-1B82-374D-8C3C-F6E9DAF4480A}" +EndProject +Global + GlobalSection(SolutionConfigurationPlatforms) = preSolution + Debug|Any CPU = Debug|Any CPU + Release|Any CPU = Release|Any CPU + EndGlobalSection + GlobalSection(ProjectConfigurationPlatforms) = postSolution + {3C1EDB70-1B82-374D-8C3C-F6E9DAF4480A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {3C1EDB70-1B82-374D-8C3C-F6E9DAF4480A}.Debug|Any CPU.Build.0 = Debug|Any CPU + {3C1EDB70-1B82-374D-8C3C-F6E9DAF4480A}.Release|Any CPU.ActiveCfg = Release|Any CPU + {3C1EDB70-1B82-374D-8C3C-F6E9DAF4480A}.Release|Any CPU.Build.0 = Release|Any CPU + EndGlobalSection + GlobalSection(SolutionProperties) = preSolution + HideSolutionNode = FALSE + EndGlobalSection + GlobalSection(ExtensibilityGlobals) = postSolution + SolutionGuid = {C502E9F6-0BA1-4D6B-A7EF-7E87FA5B4101} + EndGlobalSection +EndGlobal diff --git a/app.manifest b/app.manifest new file mode 100644 index 0000000..e6b4eaf --- /dev/null +++ b/app.manifest @@ -0,0 +1,43 @@ + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + + true/pm + permonitorv2,permonitor + + + + diff --git a/obj/Debug/net8.0/.NETCoreApp,Version=v8.0.AssemblyAttributes.cs b/obj/Debug/net8.0/.NETCoreApp,Version=v8.0.AssemblyAttributes.cs new file mode 100644 index 0000000..2217181 --- /dev/null +++ b/obj/Debug/net8.0/.NETCoreApp,Version=v8.0.AssemblyAttributes.cs @@ -0,0 +1,4 @@ +// +using System; +using System.Reflection; +[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETCoreApp,Version=v8.0", FrameworkDisplayName = ".NET 8.0")] diff --git a/obj/Debug/net8.0/SnakeMon.4BB165BB.Up2Date b/obj/Debug/net8.0/SnakeMon.4BB165BB.Up2Date new file mode 100644 index 0000000..e69de29 diff --git a/obj/Debug/net8.0/SnakeMonoGame.AssemblyInfo.cs b/obj/Debug/net8.0/SnakeMonoGame.AssemblyInfo.cs new file mode 100644 index 0000000..7f8a2e2 --- /dev/null +++ b/obj/Debug/net8.0/SnakeMonoGame.AssemblyInfo.cs @@ -0,0 +1,22 @@ +//------------------------------------------------------------------------------ +// +// This code was generated by a tool. +// +// Changes to this file may cause incorrect behavior and will be lost if +// the code is regenerated. +// +//------------------------------------------------------------------------------ + +using System; +using System.Reflection; + +[assembly: System.Reflection.AssemblyCompanyAttribute("SnakeMonoGame")] +[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")] +[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")] +[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0")] +[assembly: System.Reflection.AssemblyProductAttribute("SnakeMonoGame")] +[assembly: System.Reflection.AssemblyTitleAttribute("SnakeMonoGame")] +[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")] + +// Generated by the MSBuild WriteCodeFragment class. + diff --git a/obj/Debug/net8.0/SnakeMonoGame.AssemblyInfoInputs.cache b/obj/Debug/net8.0/SnakeMonoGame.AssemblyInfoInputs.cache new file mode 100644 index 0000000..a45c7a3 --- /dev/null +++ b/obj/Debug/net8.0/SnakeMonoGame.AssemblyInfoInputs.cache @@ -0,0 +1 @@ +11f75b4dd34cde3169a6c20a14b2b871b4ef5b4fe5918eaaa631f17057451ab1 diff --git a/obj/Debug/net8.0/SnakeMonoGame.GeneratedMSBuildEditorConfig.editorconfig b/obj/Debug/net8.0/SnakeMonoGame.GeneratedMSBuildEditorConfig.editorconfig new file mode 100644 index 0000000..9fdbb82 --- /dev/null +++ b/obj/Debug/net8.0/SnakeMonoGame.GeneratedMSBuildEditorConfig.editorconfig @@ -0,0 +1,13 @@ +is_global = true +build_property.TargetFramework = net8.0 +build_property.TargetPlatformMinVersion = +build_property.UsingMicrosoftNETSdkWeb = +build_property.ProjectTypeGuids = +build_property.InvariantGlobalization = +build_property.PlatformNeutralAssembly = +build_property.EnforceExtendedAnalyzerRules = +build_property._SupportedPlatformList = Linux,macOS,Windows +build_property.RootNamespace = SnakeMonoGame +build_property.ProjectDir = C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\ +build_property.EnableComHosting = +build_property.EnableGeneratedComInterfaceComImportInterop = diff --git a/obj/Debug/net8.0/SnakeMonoGame.assets.cache b/obj/Debug/net8.0/SnakeMonoGame.assets.cache new file mode 100644 index 0000000..ed682aa Binary files /dev/null and b/obj/Debug/net8.0/SnakeMonoGame.assets.cache differ diff --git a/obj/Debug/net8.0/SnakeMonoGame.csproj.AssemblyReference.cache b/obj/Debug/net8.0/SnakeMonoGame.csproj.AssemblyReference.cache new file mode 100644 index 0000000..9ebf1ae Binary files /dev/null and b/obj/Debug/net8.0/SnakeMonoGame.csproj.AssemblyReference.cache differ diff --git a/obj/Debug/net8.0/SnakeMonoGame.csproj.CoreCompileInputs.cache b/obj/Debug/net8.0/SnakeMonoGame.csproj.CoreCompileInputs.cache new file mode 100644 index 0000000..bf8f1d3 --- /dev/null +++ b/obj/Debug/net8.0/SnakeMonoGame.csproj.CoreCompileInputs.cache @@ -0,0 +1 @@ +68b65fd57d9d8e1ae47b0b868ce7c0cf4f6e3545b91e02e7e565abd6145a9daf diff --git a/obj/Debug/net8.0/SnakeMonoGame.csproj.FileListAbsolute.txt b/obj/Debug/net8.0/SnakeMonoGame.csproj.FileListAbsolute.txt new file mode 100644 index 0000000..88a33a7 --- /dev/null +++ b/obj/Debug/net8.0/SnakeMonoGame.csproj.FileListAbsolute.txt @@ -0,0 +1,31 @@ +c:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Debug\net8.0\SnakeMonoGame.exe +c:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Debug\net8.0\SnakeMonoGame.deps.json +c:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Debug\net8.0\SnakeMonoGame.runtimeconfig.json +c:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Debug\net8.0\SnakeMonoGame.dll +c:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Debug\net8.0\SnakeMonoGame.pdb +c:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Debug\net8.0\MonoGame.Framework.dll +c:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Debug\net8.0\NVorbis.dll +c:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Debug\net8.0\runtimes\android-arm\native\libopenal.so +c:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Debug\net8.0\runtimes\android-arm64\native\libopenal.so +c:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Debug\net8.0\runtimes\android-x64\native\libopenal.so +c:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Debug\net8.0\runtimes\android-x86\native\libopenal.so +c:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Debug\net8.0\runtimes\ios-arm64\native\libopenal.dylib +c:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Debug\net8.0\runtimes\iossimulator-arm64\native\libopenal.dylib +c:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Debug\net8.0\runtimes\iossimulator-x64\native\libopenal.dylib +c:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Debug\net8.0\runtimes\linux-x64\native\libopenal.so +c:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Debug\net8.0\runtimes\osx\native\libopenal.dylib +c:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Debug\net8.0\runtimes\win-x64\native\openal.dll +c:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Debug\net8.0\runtimes\linux-x64\native\libSDL2-2.0.so.0 +c:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Debug\net8.0\runtimes\osx\native\libSDL2-2.0.0.dylib +c:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Debug\net8.0\runtimes\win-x64\native\SDL2.dll +c:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\obj\Debug\net8.0\SnakeMonoGame.csproj.AssemblyReference.cache +c:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\obj\Debug\net8.0\SnakeMonoGame.GeneratedMSBuildEditorConfig.editorconfig +c:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\obj\Debug\net8.0\SnakeMonoGame.AssemblyInfoInputs.cache +c:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\obj\Debug\net8.0\SnakeMonoGame.AssemblyInfo.cs +c:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\obj\Debug\net8.0\SnakeMonoGame.csproj.CoreCompileInputs.cache +c:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\obj\Debug\net8.0\SnakeMon.4BB165BB.Up2Date +c:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\obj\Debug\net8.0\SnakeMonoGame.dll +c:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\obj\Debug\net8.0\refint\SnakeMonoGame.dll +c:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\obj\Debug\net8.0\SnakeMonoGame.pdb +c:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\obj\Debug\net8.0\SnakeMonoGame.genruntimeconfig.cache +c:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\obj\Debug\net8.0\ref\SnakeMonoGame.dll diff --git a/obj/Debug/net8.0/SnakeMonoGame.dll b/obj/Debug/net8.0/SnakeMonoGame.dll new file mode 100644 index 0000000..2d8a182 Binary files /dev/null and b/obj/Debug/net8.0/SnakeMonoGame.dll differ diff --git a/obj/Debug/net8.0/SnakeMonoGame.genruntimeconfig.cache b/obj/Debug/net8.0/SnakeMonoGame.genruntimeconfig.cache new file mode 100644 index 0000000..2398413 --- /dev/null +++ b/obj/Debug/net8.0/SnakeMonoGame.genruntimeconfig.cache @@ -0,0 +1 @@ +7585f979aa8c7a95253adc977fb03379bf5642a3be335604be96abb00ecb0eb8 diff --git a/obj/Debug/net8.0/SnakeMonoGame.pdb b/obj/Debug/net8.0/SnakeMonoGame.pdb new file mode 100644 index 0000000..32d4d1e Binary files /dev/null and b/obj/Debug/net8.0/SnakeMonoGame.pdb differ diff --git a/obj/Debug/net8.0/apphost.exe b/obj/Debug/net8.0/apphost.exe new file mode 100644 index 0000000..a36ea0c Binary files /dev/null and b/obj/Debug/net8.0/apphost.exe differ diff --git a/obj/Debug/net8.0/ref/SnakeMonoGame.dll b/obj/Debug/net8.0/ref/SnakeMonoGame.dll new file mode 100644 index 0000000..5677ac7 Binary files /dev/null and b/obj/Debug/net8.0/ref/SnakeMonoGame.dll differ diff --git a/obj/Debug/net8.0/refint/SnakeMonoGame.dll b/obj/Debug/net8.0/refint/SnakeMonoGame.dll new file mode 100644 index 0000000..5677ac7 Binary files /dev/null and b/obj/Debug/net8.0/refint/SnakeMonoGame.dll differ diff --git a/obj/Release/net8.0/linux-x64/.NETCoreApp,Version=v8.0.AssemblyAttributes.cs b/obj/Release/net8.0/linux-x64/.NETCoreApp,Version=v8.0.AssemblyAttributes.cs new file mode 100644 index 0000000..2217181 --- /dev/null +++ b/obj/Release/net8.0/linux-x64/.NETCoreApp,Version=v8.0.AssemblyAttributes.cs @@ -0,0 +1,4 @@ +// +using System; +using System.Reflection; +[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETCoreApp,Version=v8.0", FrameworkDisplayName = ".NET 8.0")] diff --git a/obj/Release/net8.0/linux-x64/PublishOutputs.567480b96e.txt b/obj/Release/net8.0/linux-x64/PublishOutputs.567480b96e.txt new file mode 100644 index 0000000..45ec3a0 --- /dev/null +++ b/obj/Release/net8.0/linux-x64/PublishOutputs.567480b96e.txt @@ -0,0 +1,191 @@ +C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\SnakeMonoGame 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new file mode 100644 index 0000000..e69de29 diff --git a/obj/Release/net8.0/linux-x64/SnakeMonoGame.AssemblyInfo.cs b/obj/Release/net8.0/linux-x64/SnakeMonoGame.AssemblyInfo.cs new file mode 100644 index 0000000..45e4ab1 --- /dev/null +++ b/obj/Release/net8.0/linux-x64/SnakeMonoGame.AssemblyInfo.cs @@ -0,0 +1,22 @@ +//------------------------------------------------------------------------------ +// +// This code was generated by a tool. +// +// Changes to this file may cause incorrect behavior and will be lost if +// the code is regenerated. +// +//------------------------------------------------------------------------------ + +using System; +using System.Reflection; + +[assembly: System.Reflection.AssemblyCompanyAttribute("SnakeMonoGame")] +[assembly: System.Reflection.AssemblyConfigurationAttribute("Release")] +[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")] +[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0")] +[assembly: System.Reflection.AssemblyProductAttribute("SnakeMonoGame")] +[assembly: System.Reflection.AssemblyTitleAttribute("SnakeMonoGame")] +[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")] + +// Generated by the MSBuild WriteCodeFragment class. + diff --git a/obj/Release/net8.0/linux-x64/SnakeMonoGame.AssemblyInfoInputs.cache b/obj/Release/net8.0/linux-x64/SnakeMonoGame.AssemblyInfoInputs.cache new file mode 100644 index 0000000..cd14454 --- /dev/null +++ b/obj/Release/net8.0/linux-x64/SnakeMonoGame.AssemblyInfoInputs.cache @@ -0,0 +1 @@ +7f5c79f9c8dcc9d3dc78a2df9a8d7a29fd7f47ef21ed03b96e76e3d289a30c55 diff --git a/obj/Release/net8.0/linux-x64/SnakeMonoGame.GeneratedMSBuildEditorConfig.editorconfig b/obj/Release/net8.0/linux-x64/SnakeMonoGame.GeneratedMSBuildEditorConfig.editorconfig new file mode 100644 index 0000000..9fdbb82 --- /dev/null +++ b/obj/Release/net8.0/linux-x64/SnakeMonoGame.GeneratedMSBuildEditorConfig.editorconfig @@ -0,0 +1,13 @@ +is_global = true +build_property.TargetFramework = net8.0 +build_property.TargetPlatformMinVersion = +build_property.UsingMicrosoftNETSdkWeb = +build_property.ProjectTypeGuids = +build_property.InvariantGlobalization = +build_property.PlatformNeutralAssembly = +build_property.EnforceExtendedAnalyzerRules = +build_property._SupportedPlatformList = Linux,macOS,Windows +build_property.RootNamespace = SnakeMonoGame +build_property.ProjectDir = C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\ +build_property.EnableComHosting = +build_property.EnableGeneratedComInterfaceComImportInterop = diff --git a/obj/Release/net8.0/linux-x64/SnakeMonoGame.assets.cache b/obj/Release/net8.0/linux-x64/SnakeMonoGame.assets.cache new file mode 100644 index 0000000..2990fe3 Binary files /dev/null and b/obj/Release/net8.0/linux-x64/SnakeMonoGame.assets.cache differ diff --git a/obj/Release/net8.0/linux-x64/SnakeMonoGame.csproj.AssemblyReference.cache 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+C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\obj\Release\net8.0\linux-x64\ref\SnakeMonoGame.dll diff --git a/obj/Release/net8.0/linux-x64/SnakeMonoGame.dll b/obj/Release/net8.0/linux-x64/SnakeMonoGame.dll new file mode 100644 index 0000000..2cf5deb Binary files /dev/null and b/obj/Release/net8.0/linux-x64/SnakeMonoGame.dll differ diff --git a/obj/Release/net8.0/linux-x64/SnakeMonoGame.genruntimeconfig.cache b/obj/Release/net8.0/linux-x64/SnakeMonoGame.genruntimeconfig.cache new file mode 100644 index 0000000..85d6ae8 --- /dev/null +++ b/obj/Release/net8.0/linux-x64/SnakeMonoGame.genruntimeconfig.cache @@ -0,0 +1 @@ +33c2b2056602aed4799646f334741fd35d38890889dd0bb4f96c6db74a6329dd diff --git a/obj/Release/net8.0/linux-x64/SnakeMonoGame.pdb b/obj/Release/net8.0/linux-x64/SnakeMonoGame.pdb new file mode 100644 index 0000000..29aaf1a Binary files /dev/null and b/obj/Release/net8.0/linux-x64/SnakeMonoGame.pdb differ diff --git a/obj/Release/net8.0/linux-x64/apphost b/obj/Release/net8.0/linux-x64/apphost new file mode 100644 index 0000000..865e6b2 Binary files /dev/null and b/obj/Release/net8.0/linux-x64/apphost differ diff --git a/obj/Release/net8.0/linux-x64/ref/SnakeMonoGame.dll b/obj/Release/net8.0/linux-x64/ref/SnakeMonoGame.dll new file mode 100644 index 0000000..c1ec2d4 Binary files /dev/null and b/obj/Release/net8.0/linux-x64/ref/SnakeMonoGame.dll differ diff --git a/obj/Release/net8.0/linux-x64/refint/SnakeMonoGame.dll b/obj/Release/net8.0/linux-x64/refint/SnakeMonoGame.dll new file mode 100644 index 0000000..c1ec2d4 Binary files /dev/null and b/obj/Release/net8.0/linux-x64/refint/SnakeMonoGame.dll differ diff --git a/obj/Release/net8.0/win-x64/.NETCoreApp,Version=v8.0.AssemblyAttributes.cs b/obj/Release/net8.0/win-x64/.NETCoreApp,Version=v8.0.AssemblyAttributes.cs new file mode 100644 index 0000000..2217181 --- /dev/null +++ b/obj/Release/net8.0/win-x64/.NETCoreApp,Version=v8.0.AssemblyAttributes.cs @@ -0,0 +1,4 @@ +// +using System; +using System.Reflection; +[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETCoreApp,Version=v8.0", FrameworkDisplayName = ".NET 8.0")] diff --git a/obj/Release/net8.0/win-x64/PublishOutputs.62e2a18e0c.txt b/obj/Release/net8.0/win-x64/PublishOutputs.62e2a18e0c.txt new file mode 100644 index 0000000..30ccb98 --- /dev/null +++ b/obj/Release/net8.0/win-x64/PublishOutputs.62e2a18e0c.txt @@ -0,0 +1,191 @@ +C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\SnakeMonoGame.exe +C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\SnakeMonoGame.dll +C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\SnakeMonoGame.deps.json +C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\SnakeMonoGame.runtimeconfig.json +C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\SnakeMonoGame.pdb 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+//------------------------------------------------------------------------------ +// +// This code was generated by a tool. +// +// Changes to this file may cause incorrect behavior and will be lost if +// the code is regenerated. +// +//------------------------------------------------------------------------------ + +using System; +using System.Reflection; + +[assembly: System.Reflection.AssemblyCompanyAttribute("SnakeMonoGame")] +[assembly: System.Reflection.AssemblyConfigurationAttribute("Release")] +[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")] +[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0")] +[assembly: System.Reflection.AssemblyProductAttribute("SnakeMonoGame")] +[assembly: System.Reflection.AssemblyTitleAttribute("SnakeMonoGame")] +[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")] + +// Generated by the MSBuild WriteCodeFragment class. + diff --git a/obj/Release/net8.0/win-x64/SnakeMonoGame.AssemblyInfoInputs.cache b/obj/Release/net8.0/win-x64/SnakeMonoGame.AssemblyInfoInputs.cache new file mode 100644 index 0000000..cd14454 --- /dev/null +++ b/obj/Release/net8.0/win-x64/SnakeMonoGame.AssemblyInfoInputs.cache @@ -0,0 +1 @@ +7f5c79f9c8dcc9d3dc78a2df9a8d7a29fd7f47ef21ed03b96e76e3d289a30c55 diff --git a/obj/Release/net8.0/win-x64/SnakeMonoGame.GeneratedMSBuildEditorConfig.editorconfig b/obj/Release/net8.0/win-x64/SnakeMonoGame.GeneratedMSBuildEditorConfig.editorconfig new file mode 100644 index 0000000..9fdbb82 --- /dev/null +++ b/obj/Release/net8.0/win-x64/SnakeMonoGame.GeneratedMSBuildEditorConfig.editorconfig @@ -0,0 +1,13 @@ +is_global = true +build_property.TargetFramework = net8.0 +build_property.TargetPlatformMinVersion = +build_property.UsingMicrosoftNETSdkWeb = +build_property.ProjectTypeGuids = +build_property.InvariantGlobalization = +build_property.PlatformNeutralAssembly = +build_property.EnforceExtendedAnalyzerRules = 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