first commit
This commit is contained in:
36
.config/dotnet-tools.json
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36
.config/dotnet-tools.json
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@@ -0,0 +1,36 @@
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{
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||||
"version": 1,
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"isRoot": true,
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"tools": {
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"dotnet-mgcb": {
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"version": "3.8.4",
|
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"commands": [
|
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"mgcb"
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]
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||||
},
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||||
"dotnet-mgcb-editor": {
|
||||
"version": "3.8.4",
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||||
"commands": [
|
||||
"mgcb-editor"
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||||
]
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||||
},
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||||
"dotnet-mgcb-editor-linux": {
|
||||
"version": "3.8.4",
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||||
"commands": [
|
||||
"mgcb-editor-linux"
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||||
]
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||||
},
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||||
"dotnet-mgcb-editor-windows": {
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||||
"version": "3.8.4",
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||||
"commands": [
|
||||
"mgcb-editor-windows"
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||||
]
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},
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||||
"dotnet-mgcb-editor-mac": {
|
||||
"version": "3.8.4",
|
||||
"commands": [
|
||||
"mgcb-editor-mac"
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||||
]
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||||
}
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||||
}
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||||
}
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||||
14
.vscode/launch.json
vendored
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14
.vscode/launch.json
vendored
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@@ -0,0 +1,14 @@
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{
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||||
// Use IntelliSense to learn about possible attributes.
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// Hover to view descriptions of existing attributes.
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||||
// For more information, visit: https://go.microsoft.com/fwlink/?linkid=830387
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"version": "0.2.0",
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"configurations": [
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{
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"name": "C#: SnakeMonoGame Debug",
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"type": "dotnet",
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"request": "launch",
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"projectPath": "${workspaceFolder}/SnakeMonoGame.csproj"
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}
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],
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}
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15
Content/Content.mgcb
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15
Content/Content.mgcb
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@@ -0,0 +1,15 @@
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#----------------------------- Global Properties ----------------------------#
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/outputDir:bin/$(Platform)
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/intermediateDir:obj/$(Platform)
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/platform:DesktopGL
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/config:
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/profile:Reach
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/compress:False
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#-------------------------------- References --------------------------------#
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#---------------------------------- Content ---------------------------------#
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1
Content/obj/DesktopGL/net8.0/Content/.mgstats
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1
Content/obj/DesktopGL/net8.0/Content/.mgstats
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@@ -0,0 +1 @@
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Source File,Dest File,Processor Type,Content Type,Source File Size,Dest File Size,Build Seconds
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93
Game1.cs
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93
Game1.cs
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@@ -0,0 +1,93 @@
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using System;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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using Microsoft.Xna.Framework.Input;
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namespace SnakeMonoGame;
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public class Game1 : Game
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{
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private GraphicsDeviceManager _graphics;
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private SpriteBatch _spriteBatch;
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private KeyboardState _previousKeyboardState;
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private int w = 15;
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private int h = 15;
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private int scale;
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private int xoff;
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private bool paused = false;
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public Snake Snake;
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public Game1()
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{
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_graphics = new GraphicsDeviceManager(this);
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Content.RootDirectory = "Content";
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IsMouseVisible = true;
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}
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protected override void Initialize()
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{
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Window.Title = "SnakeMonoGame - Press Space to Pause - Esc to Quit";
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Snake = new Snake(w, h);
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scale = (int)Window.ClientBounds.Height / h;
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xoff = (int)(Window.ClientBounds.Width - (w * scale)) / 2;
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base.Initialize();
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}
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protected override void LoadContent()
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{
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_spriteBatch = new SpriteBatch(GraphicsDevice);
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}
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protected override void Update(GameTime gameTime)
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{
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Input();
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if (!paused) { Snake.Update(); }
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base.Update(gameTime);
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}
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protected override void Draw(GameTime gameTime)
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{
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Color DarkGray = new Color(0.2f, 0.2f, 0.2f);
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GraphicsDevice.Clear(Color.Black);
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_spriteBatch.Begin();
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Primitives2D.FillRectangle(_spriteBatch, new Rectangle(xoff + 0, 0, scale * w, scale * h), DarkGray);
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Primitives2D.FillRectangle(_spriteBatch, new Rectangle(xoff + Calc(Snake.Food.X), Calc(Snake.Food.Y), scale, scale), Color.DarkRed);
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Primitives2D.DrawRectangle(_spriteBatch, new Rectangle(xoff + Calc(Snake.Food.X), Calc(Snake.Food.Y), scale, scale), DarkGray, 2f);
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foreach (Point p in Snake.Segments)
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{
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Primitives2D.FillRectangle(_spriteBatch, new Rectangle(xoff + Calc(p.X), Calc(p.Y), scale, scale), Color.Gray);
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Primitives2D.DrawRectangle(_spriteBatch, new Rectangle(xoff + Calc(p.X), Calc(p.Y), scale, scale), DarkGray, 2f);
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}
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_spriteBatch.End();
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base.Draw(gameTime);
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}
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private void Input()
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{
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KeyboardState keyboardState = Keyboard.GetState();
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if (KeyPress(keyboardState, Keys.Escape)) { Exit(); }
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if (KeyPress(keyboardState, Keys.Space)) { paused = !paused; }
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if (!paused)
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{
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Snake.AddDirection(KeyPress(keyboardState, Keys.Up) || KeyPress(keyboardState, Keys.W) ? "UpArrow" : "");
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Snake.AddDirection(KeyPress(keyboardState, Keys.Down) || KeyPress(keyboardState, Keys.S) ? "DownArrow" : "");
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Snake.AddDirection(KeyPress(keyboardState, Keys.Left) || KeyPress(keyboardState, Keys.A) ? "LeftArrow" : "");
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Snake.AddDirection(KeyPress(keyboardState, Keys.Right) || KeyPress(keyboardState, Keys.D) ? "RightArrow" : "");
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}
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_previousKeyboardState = keyboardState;
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}
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private int Calc(int Value) { return Value * this.scale; }
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private bool KeyPress(KeyboardState keyboardState, Keys key) { return keyboardState.IsKeyDown(key) && _previousKeyboardState.IsKeyUp(key); }
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}
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536
Primatives2D.cs
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536
Primatives2D.cs
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@@ -0,0 +1,536 @@
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using System;
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using System.Collections.Generic;
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using Microsoft.Xna.Framework;
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using Microsoft.Xna.Framework.Graphics;
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namespace SnakeMonoGame
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{
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public static class Primitives2D
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{
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#region Private Members
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private static readonly Dictionary<String, List<Vector2>> circleCache = new Dictionary<string, List<Vector2>>();
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//private static readonly Dictionary<String, List<Vector2>> arcCache = new Dictionary<string, List<Vector2>>();
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private static Texture2D pixel;
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#endregion
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#region Private Methods
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private static void CreateThePixel(SpriteBatch spriteBatch)
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{
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pixel = new Texture2D(spriteBatch.GraphicsDevice, 1, 1, false, SurfaceFormat.Color);
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pixel.SetData(new[] { Color.White });
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}
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/// <summary>
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/// Draws a list of connecting points
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/// </summary>
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/// <param name="spriteBatch">The destination drawing surface</param>
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/// /// <param name="position">Where to position the points</param>
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/// <param name="points">The points to connect with lines</param>
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/// <param name="color">The color to use</param>
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/// <param name="thickness">The thickness of the lines</param>
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private static void DrawPoints(SpriteBatch spriteBatch, Vector2 position, List<Vector2> points, Color color, float thickness)
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{
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if (points.Count < 2)
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return;
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for (int i = 1; i < points.Count; i++)
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{
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DrawLine(spriteBatch, points[i - 1] + position, points[i] + position, color, thickness);
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}
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}
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/// <summary>
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/// Creates a list of vectors that represents a circle
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/// </summary>
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/// <param name="radius">The radius of the circle</param>
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/// <param name="sides">The number of sides to generate</param>
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/// <returns>A list of vectors that, if connected, will create a circle</returns>
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private static List<Vector2> CreateCircle(double radius, int sides)
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{
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// Look for a cached version of this circle
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String circleKey = radius + "x" + sides;
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if (circleCache.ContainsKey(circleKey))
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{
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return circleCache[circleKey];
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}
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List<Vector2> vectors = new List<Vector2>();
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const double max = 2.0 * Math.PI;
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double step = max / sides;
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for (double theta = 0.0; theta < max; theta += step)
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{
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vectors.Add(new Vector2((float)(radius * Math.Cos(theta)), (float)(radius * Math.Sin(theta))));
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}
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// then add the first vector again so it's a complete loop
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vectors.Add(new Vector2((float)(radius * Math.Cos(0)), (float)(radius * Math.Sin(0))));
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// Cache this circle so that it can be quickly drawn next time
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circleCache.Add(circleKey, vectors);
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return vectors;
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}
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/// <summary>
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/// Creates a list of vectors that represents an arc
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/// </summary>
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/// <param name="radius">The radius of the arc</param>
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/// <param name="sides">The number of sides to generate in the circle that this will cut out from</param>
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/// <param name="startingAngle">The starting angle of arc, 0 being to the east, increasing as you go clockwise</param>
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/// <param name="radians">The radians to draw, clockwise from the starting angle</param>
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/// <returns>A list of vectors that, if connected, will create an arc</returns>
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private static List<Vector2> CreateArc(float radius, int sides, float startingAngle, float radians)
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{
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List<Vector2> points = new List<Vector2>();
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points.AddRange(CreateCircle(radius, sides));
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points.RemoveAt(points.Count - 1); // remove the last point because it's a duplicate of the first
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// The circle starts at (radius, 0)
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double curAngle = 0.0;
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double anglePerSide = MathHelper.TwoPi / sides;
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// "Rotate" to the starting point
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while ((curAngle + (anglePerSide / 2.0)) < startingAngle)
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{
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curAngle += anglePerSide;
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// move the first point to the end
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points.Add(points[0]);
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points.RemoveAt(0);
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}
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// Add the first point, just in case we make a full circle
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points.Add(points[0]);
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// Now remove the points at the end of the circle to create the arc
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int sidesInArc = (int)((radians / anglePerSide) + 0.5);
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points.RemoveRange(sidesInArc + 1, points.Count - sidesInArc - 1);
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return points;
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}
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||||
#endregion
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||||
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||||
#region FillRectangle
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/// <summary>
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/// Draws a filled rectangle
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||||
/// </summary>
|
||||
/// <param name="spriteBatch">The destination drawing surface</param>
|
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/// <param name="rect">The rectangle to draw</param>
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/// <param name="color">The color to draw the rectangle in</param>
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public static void FillRectangle(this SpriteBatch spriteBatch, Rectangle rect, Color color)
|
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{
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if (pixel == null)
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{
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CreateThePixel(spriteBatch);
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}
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// Simply use the function already there
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spriteBatch.Draw(pixel, rect, color);
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}
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||||
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||||
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||||
/// <summary>
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||||
/// Draws a filled rectangle
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/// </summary>
|
||||
/// <param name="spriteBatch">The destination drawing surface</param>
|
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/// <param name="rect">The rectangle to draw</param>
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/// <param name="color">The color to draw the rectangle in</param>
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/// <param name="angle">The angle in radians to draw the rectangle at</param>
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public static void FillRectangle(this SpriteBatch spriteBatch, Rectangle rect, Color color, float angle)
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{
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if (pixel == null)
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{
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CreateThePixel(spriteBatch);
|
||||
}
|
||||
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spriteBatch.Draw(pixel, rect, null, color, angle, Vector2.Zero, SpriteEffects.None, 0);
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}
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||||
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||||
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||||
/// <summary>
|
||||
/// Draws a filled rectangle
|
||||
/// </summary>
|
||||
/// <param name="spriteBatch">The destination drawing surface</param>
|
||||
/// <param name="location">Where to draw</param>
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||||
/// <param name="size">The size of the rectangle</param>
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||||
/// <param name="color">The color to draw the rectangle in</param>
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public static void FillRectangle(this SpriteBatch spriteBatch, Vector2 location, Vector2 size, Color color)
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{
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FillRectangle(spriteBatch, location, size, color, 0.0f);
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||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Draws a filled rectangle
|
||||
/// </summary>
|
||||
/// <param name="spriteBatch">The destination drawing surface</param>
|
||||
/// <param name="location">Where to draw</param>
|
||||
/// <param name="size">The size of the rectangle</param>
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/// <param name="angle">The angle in radians to draw the rectangle at</param>
|
||||
/// <param name="color">The color to draw the rectangle in</param>
|
||||
public static void FillRectangle(this SpriteBatch spriteBatch, Vector2 location, Vector2 size, Color color, float angle)
|
||||
{
|
||||
if (pixel == null)
|
||||
{
|
||||
CreateThePixel(spriteBatch);
|
||||
}
|
||||
|
||||
// stretch the pixel between the two vectors
|
||||
spriteBatch.Draw(pixel,
|
||||
location,
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||||
null,
|
||||
color,
|
||||
angle,
|
||||
Vector2.Zero,
|
||||
size,
|
||||
SpriteEffects.None,
|
||||
0);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Draws a filled rectangle
|
||||
/// </summary>
|
||||
/// <param name="spriteBatch">The destination drawing surface</param>
|
||||
/// <param name="x">The X coord of the left side</param>
|
||||
/// <param name="y">The Y coord of the upper side</param>
|
||||
/// <param name="w">Width</param>
|
||||
/// <param name="h">Height</param>
|
||||
/// <param name="color">The color to draw the rectangle in</param>
|
||||
public static void FillRectangle(this SpriteBatch spriteBatch, float x, float y, float w, float h, Color color)
|
||||
{
|
||||
FillRectangle(spriteBatch, new Vector2(x, y), new Vector2(w, h), color, 0.0f);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Draws a filled rectangle
|
||||
/// </summary>
|
||||
/// <param name="spriteBatch">The destination drawing surface</param>
|
||||
/// <param name="x">The X coord of the left side</param>
|
||||
/// <param name="y">The Y coord of the upper side</param>
|
||||
/// <param name="w">Width</param>
|
||||
/// <param name="h">Height</param>
|
||||
/// <param name="color">The color to draw the rectangle in</param>
|
||||
/// <param name="angle">The angle of the rectangle in radians</param>
|
||||
public static void FillRectangle(this SpriteBatch spriteBatch, float x, float y, float w, float h, Color color, float angle)
|
||||
{
|
||||
FillRectangle(spriteBatch, new Vector2(x, y), new Vector2(w, h), color, angle);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region DrawRectangle
|
||||
|
||||
/// <summary>
|
||||
/// Draws a rectangle with the thickness provided
|
||||
/// </summary>
|
||||
/// <param name="spriteBatch">The destination drawing surface</param>
|
||||
/// <param name="rect">The rectangle to draw</param>
|
||||
/// <param name="color">The color to draw the rectangle in</param>
|
||||
public static void DrawRectangle(this SpriteBatch spriteBatch, Rectangle rect, Color color)
|
||||
{
|
||||
DrawRectangle(spriteBatch, rect, color, 1.0f);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Draws a rectangle with the thickness provided
|
||||
/// </summary>
|
||||
/// <param name="spriteBatch">The destination drawing surface</param>
|
||||
/// <param name="rect">The rectangle to draw</param>
|
||||
/// <param name="color">The color to draw the rectangle in</param>
|
||||
/// <param name="thickness">The thickness of the lines</param>
|
||||
public static void DrawRectangle(this SpriteBatch spriteBatch, Rectangle rect, Color color, float thickness)
|
||||
{
|
||||
|
||||
// TODO: Handle rotations
|
||||
// TODO: Figure out the pattern for the offsets required and then handle it in the line instead of here
|
||||
|
||||
DrawLine(spriteBatch, new Vector2(rect.X, rect.Y), new Vector2(rect.Right, rect.Y), color, thickness); // top
|
||||
DrawLine(spriteBatch, new Vector2(rect.X + 1f, rect.Y), new Vector2(rect.X + 1f, rect.Bottom + thickness), color, thickness); // left
|
||||
DrawLine(spriteBatch, new Vector2(rect.X, rect.Bottom), new Vector2(rect.Right, rect.Bottom), color, thickness); // bottom
|
||||
DrawLine(spriteBatch, new Vector2(rect.Right + 1f, rect.Y), new Vector2(rect.Right + 1f, rect.Bottom + thickness), color, thickness); // right
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Draws a rectangle with the thickness provided
|
||||
/// </summary>
|
||||
/// <param name="spriteBatch">The destination drawing surface</param>
|
||||
/// <param name="location">Where to draw</param>
|
||||
/// <param name="size">The size of the rectangle</param>
|
||||
/// <param name="color">The color to draw the rectangle in</param>
|
||||
public static void DrawRectangle(this SpriteBatch spriteBatch, Vector2 location, Vector2 size, Color color)
|
||||
{
|
||||
DrawRectangle(spriteBatch, new Rectangle((int)location.X, (int)location.Y, (int)size.X, (int)size.Y), color, 1.0f);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Draws a rectangle with the thickness provided
|
||||
/// </summary>
|
||||
/// <param name="spriteBatch">The destination drawing surface</param>
|
||||
/// <param name="location">Where to draw</param>
|
||||
/// <param name="size">The size of the rectangle</param>
|
||||
/// <param name="color">The color to draw the rectangle in</param>
|
||||
/// <param name="thickness">The thickness of the line</param>
|
||||
public static void DrawRectangle(this SpriteBatch spriteBatch, Vector2 location, Vector2 size, Color color, float thickness)
|
||||
{
|
||||
DrawRectangle(spriteBatch, new Rectangle((int)location.X, (int)location.Y, (int)size.X, (int)size.Y), color, thickness);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region DrawLine
|
||||
|
||||
/// <summary>
|
||||
/// Draws a line from point1 to point2 with an offset
|
||||
/// </summary>
|
||||
/// <param name="spriteBatch">The destination drawing surface</param>
|
||||
/// <param name="x1">The X coord of the first point</param>
|
||||
/// <param name="y1">The Y coord of the first point</param>
|
||||
/// <param name="x2">The X coord of the second point</param>
|
||||
/// <param name="y2">The Y coord of the second point</param>
|
||||
/// <param name="color">The color to use</param>
|
||||
public static void DrawLine(this SpriteBatch spriteBatch, float x1, float y1, float x2, float y2, Color color)
|
||||
{
|
||||
DrawLine(spriteBatch, new Vector2(x1, y1), new Vector2(x2, y2), color, 1.0f);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Draws a line from point1 to point2 with an offset
|
||||
/// </summary>
|
||||
/// <param name="spriteBatch">The destination drawing surface</param>
|
||||
/// <param name="x1">The X coord of the first point</param>
|
||||
/// <param name="y1">The Y coord of the first point</param>
|
||||
/// <param name="x2">The X coord of the second point</param>
|
||||
/// <param name="y2">The Y coord of the second point</param>
|
||||
/// <param name="color">The color to use</param>
|
||||
/// <param name="thickness">The thickness of the line</param>
|
||||
public static void DrawLine(this SpriteBatch spriteBatch, float x1, float y1, float x2, float y2, Color color, float thickness)
|
||||
{
|
||||
DrawLine(spriteBatch, new Vector2(x1, y1), new Vector2(x2, y2), color, thickness);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Draws a line from point1 to point2 with an offset
|
||||
/// </summary>
|
||||
/// <param name="spriteBatch">The destination drawing surface</param>
|
||||
/// <param name="point1">The first point</param>
|
||||
/// <param name="point2">The second point</param>
|
||||
/// <param name="color">The color to use</param>
|
||||
public static void DrawLine(this SpriteBatch spriteBatch, Vector2 point1, Vector2 point2, Color color)
|
||||
{
|
||||
DrawLine(spriteBatch, point1, point2, color, 1.0f);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Draws a line from point1 to point2 with an offset
|
||||
/// </summary>
|
||||
/// <param name="spriteBatch">The destination drawing surface</param>
|
||||
/// <param name="point1">The first point</param>
|
||||
/// <param name="point2">The second point</param>
|
||||
/// <param name="color">The color to use</param>
|
||||
/// <param name="thickness">The thickness of the line</param>
|
||||
public static void DrawLine(this SpriteBatch spriteBatch, Vector2 point1, Vector2 point2, Color color, float thickness)
|
||||
{
|
||||
// calculate the distance between the two vectors
|
||||
float distance = Vector2.Distance(point1, point2);
|
||||
|
||||
// calculate the angle between the two vectors
|
||||
float angle = (float)Math.Atan2(point2.Y - point1.Y, point2.X - point1.X);
|
||||
|
||||
DrawLine(spriteBatch, point1, distance, angle, color, thickness);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Draws a line from point1 to point2 with an offset
|
||||
/// </summary>
|
||||
/// <param name="spriteBatch">The destination drawing surface</param>
|
||||
/// <param name="point">The starting point</param>
|
||||
/// <param name="length">The length of the line</param>
|
||||
/// <param name="angle">The angle of this line from the starting point in radians</param>
|
||||
/// <param name="color">The color to use</param>
|
||||
public static void DrawLine(this SpriteBatch spriteBatch, Vector2 point, float length, float angle, Color color)
|
||||
{
|
||||
DrawLine(spriteBatch, point, length, angle, color, 1.0f);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Draws a line from point1 to point2 with an offset
|
||||
/// </summary>
|
||||
/// <param name="spriteBatch">The destination drawing surface</param>
|
||||
/// <param name="point">The starting point</param>
|
||||
/// <param name="length">The length of the line</param>
|
||||
/// <param name="angle">The angle of this line from the starting point</param>
|
||||
/// <param name="color">The color to use</param>
|
||||
/// <param name="thickness">The thickness of the line</param>
|
||||
public static void DrawLine(this SpriteBatch spriteBatch, Vector2 point, float length, float angle, Color color, float thickness)
|
||||
{
|
||||
if (pixel == null)
|
||||
{
|
||||
CreateThePixel(spriteBatch);
|
||||
}
|
||||
|
||||
// stretch the pixel between the two vectors
|
||||
spriteBatch.Draw(pixel,
|
||||
point,
|
||||
null,
|
||||
color,
|
||||
angle,
|
||||
Vector2.Zero,
|
||||
new Vector2(length, thickness),
|
||||
SpriteEffects.None,
|
||||
0);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region PutPixel
|
||||
|
||||
public static void PutPixel(this SpriteBatch spriteBatch, float x, float y, Color color)
|
||||
{
|
||||
PutPixel(spriteBatch, new Vector2(x, y), color);
|
||||
}
|
||||
|
||||
|
||||
public static void PutPixel(this SpriteBatch spriteBatch, Vector2 position, Color color)
|
||||
{
|
||||
if (pixel == null)
|
||||
{
|
||||
CreateThePixel(spriteBatch);
|
||||
}
|
||||
|
||||
spriteBatch.Draw(pixel, position, color);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region DrawCircle
|
||||
|
||||
/// <summary>
|
||||
/// Draw a circle
|
||||
/// </summary>
|
||||
/// <param name="spriteBatch">The destination drawing surface</param>
|
||||
/// <param name="center">The center of the circle</param>
|
||||
/// <param name="radius">The radius of the circle</param>
|
||||
/// <param name="sides">The number of sides to generate</param>
|
||||
/// <param name="color">The color of the circle</param>
|
||||
public static void DrawCircle(this SpriteBatch spriteBatch, Vector2 center, float radius, int sides, Color color)
|
||||
{
|
||||
DrawPoints(spriteBatch, center, CreateCircle(radius, sides), color, 1.0f);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Draw a circle
|
||||
/// </summary>
|
||||
/// <param name="spriteBatch">The destination drawing surface</param>
|
||||
/// <param name="center">The center of the circle</param>
|
||||
/// <param name="radius">The radius of the circle</param>
|
||||
/// <param name="sides">The number of sides to generate</param>
|
||||
/// <param name="color">The color of the circle</param>
|
||||
/// <param name="thickness">The thickness of the lines used</param>
|
||||
public static void DrawCircle(this SpriteBatch spriteBatch, Vector2 center, float radius, int sides, Color color, float thickness)
|
||||
{
|
||||
DrawPoints(spriteBatch, center, CreateCircle(radius, sides), color, thickness);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Draw a circle
|
||||
/// </summary>
|
||||
/// <param name="spriteBatch">The destination drawing surface</param>
|
||||
/// <param name="x">The center X of the circle</param>
|
||||
/// <param name="y">The center Y of the circle</param>
|
||||
/// <param name="radius">The radius of the circle</param>
|
||||
/// <param name="sides">The number of sides to generate</param>
|
||||
/// <param name="color">The color of the circle</param>
|
||||
public static void DrawCircle(this SpriteBatch spriteBatch, float x, float y, float radius, int sides, Color color)
|
||||
{
|
||||
DrawPoints(spriteBatch, new Vector2(x, y), CreateCircle(radius, sides), color, 1.0f);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Draw a circle
|
||||
/// </summary>
|
||||
/// <param name="spriteBatch">The destination drawing surface</param>
|
||||
/// <param name="x">The center X of the circle</param>
|
||||
/// <param name="y">The center Y of the circle</param>
|
||||
/// <param name="radius">The radius of the circle</param>
|
||||
/// <param name="sides">The number of sides to generate</param>
|
||||
/// <param name="color">The color of the circle</param>
|
||||
/// <param name="thickness">The thickness of the lines used</param>
|
||||
public static void DrawCircle(this SpriteBatch spriteBatch, float x, float y, float radius, int sides, Color color, float thickness)
|
||||
{
|
||||
DrawPoints(spriteBatch, new Vector2(x, y), CreateCircle(radius, sides), color, thickness);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
#region DrawArc
|
||||
|
||||
/// <summary>
|
||||
/// Draw a arc
|
||||
/// </summary>
|
||||
/// <param name="spriteBatch">The destination drawing surface</param>
|
||||
/// <param name="center">The center of the arc</param>
|
||||
/// <param name="radius">The radius of the arc</param>
|
||||
/// <param name="sides">The number of sides to generate</param>
|
||||
/// <param name="startingAngle">The starting angle of arc, 0 being to the east, increasing as you go clockwise</param>
|
||||
/// <param name="radians">The number of radians to draw, clockwise from the starting angle</param>
|
||||
/// <param name="color">The color of the arc</param>
|
||||
public static void DrawArc(this SpriteBatch spriteBatch, Vector2 center, float radius, int sides, float startingAngle, float radians, Color color)
|
||||
{
|
||||
DrawArc(spriteBatch, center, radius, sides, startingAngle, radians, color, 1.0f);
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// Draw a arc
|
||||
/// </summary>
|
||||
/// <param name="spriteBatch">The destination drawing surface</param>
|
||||
/// <param name="center">The center of the arc</param>
|
||||
/// <param name="radius">The radius of the arc</param>
|
||||
/// <param name="sides">The number of sides to generate</param>
|
||||
/// <param name="startingAngle">The starting angle of arc, 0 being to the east, increasing as you go clockwise</param>
|
||||
/// <param name="radians">The number of radians to draw, clockwise from the starting angle</param>
|
||||
/// <param name="color">The color of the arc</param>
|
||||
/// <param name="thickness">The thickness of the arc</param>
|
||||
public static void DrawArc(this SpriteBatch spriteBatch, Vector2 center, float radius, int sides, float startingAngle, float radians, Color color, float thickness)
|
||||
{
|
||||
List<Vector2> arc = CreateArc(radius, sides, startingAngle, radians);
|
||||
//List<Vector2> arc = CreateArc2(radius, sides, startingAngle, degrees);
|
||||
DrawPoints(spriteBatch, center, arc, color, thickness);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
||||
|
||||
}
|
||||
}
|
||||
2
Program.cs
Normal file
2
Program.cs
Normal file
@@ -0,0 +1,2 @@
|
||||
using var game = new SnakeMonoGame.Game1();
|
||||
game.Run();
|
||||
113
Snake.cs
Normal file
113
Snake.cs
Normal file
@@ -0,0 +1,113 @@
|
||||
//using OpenTK.Graphics.OpenGL;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using Microsoft.Xna.Framework;
|
||||
|
||||
namespace SnakeMonoGame;
|
||||
|
||||
public class Snake
|
||||
{
|
||||
//Declarations
|
||||
public int Width, Height;
|
||||
|
||||
int Speed = 300;
|
||||
long UpdateTimer = Environment.TickCount;
|
||||
|
||||
List<string> Direction = new List<string>();
|
||||
string CurrentDir = "RightArrow";
|
||||
Point Move = new Point(1, 0);
|
||||
public List<Point> Segments = new List<Point>();
|
||||
public Point Food;
|
||||
Random Random = new Random();
|
||||
bool Grow = false;
|
||||
//
|
||||
public Snake(int Width, int Height)
|
||||
{
|
||||
this.Width = Width;
|
||||
this.Height = Height;
|
||||
|
||||
Segments.Add(new Point(this.Width / 2, this.Height / 2));
|
||||
PickFood();
|
||||
}
|
||||
public void Update()
|
||||
{
|
||||
if (Environment.TickCount > UpdateTimer + Speed)
|
||||
{
|
||||
UpdateTimer = Environment.TickCount;
|
||||
|
||||
//Set Direction
|
||||
if (Direction.Count > 0)
|
||||
{
|
||||
SetDirection(Direction[0]);
|
||||
Direction.RemoveAt(0);
|
||||
}
|
||||
|
||||
//Eat Food
|
||||
if (Segments[0] == Food) { Grow = true; PickFood(); }
|
||||
|
||||
//Move
|
||||
Point nSegment = new Point(Segments[0].X + Move.X, Segments[0].Y + Move.Y);
|
||||
Segments.Insert(0, nSegment);
|
||||
if (Grow == false) { Segments.RemoveAt(Segments.Count - 1); }
|
||||
else { Grow = false; }
|
||||
|
||||
//Death
|
||||
bool death = false;
|
||||
if (Segments[0].X < 0 || Segments[0].X >= Width || Segments[0].Y < 0 || Segments[0].Y >= Height)
|
||||
{
|
||||
death = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
for (int i = 1; i < Segments.Count; i++)
|
||||
{
|
||||
if (Segments[i] == Segments[0]) { death = true; break; }
|
||||
}
|
||||
}
|
||||
if (death) { Segments.Clear(); Segments.Add(new Point(this.Width / 2, this.Height / 2)); }
|
||||
}
|
||||
}
|
||||
public void AddDirection(string dir)
|
||||
{
|
||||
if (dir == "UpArrow" || dir == "DownArrow" || dir == "LeftArrow" || dir == "RightArrow")
|
||||
{
|
||||
if (Direction.Count > 0)
|
||||
{
|
||||
if (dir != Direction[Direction.Count - 1]) { Direction.Add(dir); }
|
||||
}
|
||||
else { Direction.Add(dir); }
|
||||
}
|
||||
}
|
||||
private void SetDirection(string dir)
|
||||
{
|
||||
if (CheckDirection(dir) == true)
|
||||
{
|
||||
switch (dir)
|
||||
{
|
||||
case "UpArrow": Move.X = 0; Move.Y = -1; break;
|
||||
case "DownArrow": Move.X = 0; Move.Y = 1; break;
|
||||
case "LeftArrow": Move.X = -1; Move.Y = 0; break;
|
||||
case "RightArrow": Move.X = 1; Move.Y = 0; break;
|
||||
}
|
||||
CurrentDir = dir;
|
||||
}
|
||||
}
|
||||
private bool CheckDirection(string dir)
|
||||
{
|
||||
if (dir == "LeftArrow" && CurrentDir == "RightArrow") { return false; }
|
||||
if (dir == "RightArrow" && CurrentDir == "LeftArrow") { return false; }
|
||||
if (dir == "UpArrow" && CurrentDir == "DownArrow") { return false; }
|
||||
if (dir == "DownArrow" && CurrentDir == "UpArrow") { return false; }
|
||||
return true;
|
||||
}
|
||||
private void PickFood()
|
||||
{
|
||||
bool Found = false;
|
||||
while (Found == false)
|
||||
{
|
||||
Found = true;
|
||||
Food = new Point(Random.Next(0, Width), Random.Next(0, Height));
|
||||
foreach (Point p in Segments) { if (Food == p) { Found = false; break; } }
|
||||
}
|
||||
}
|
||||
}
|
||||
33
SnakeMonoGame.csproj
Normal file
33
SnakeMonoGame.csproj
Normal file
@@ -0,0 +1,33 @@
|
||||
<Project Sdk="Microsoft.NET.Sdk">
|
||||
<PropertyGroup>
|
||||
<OutputType>WinExe</OutputType>
|
||||
<TargetFramework>net8.0</TargetFramework>
|
||||
<RollForward>Major</RollForward>
|
||||
<PublishReadyToRun>false</PublishReadyToRun>
|
||||
<TieredCompilation>false</TieredCompilation>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup>
|
||||
<ApplicationManifest>app.manifest</ApplicationManifest>
|
||||
<ApplicationIcon>Icon.ico</ApplicationIcon>
|
||||
</PropertyGroup>
|
||||
<ItemGroup>
|
||||
<None Remove="Icon.ico" />
|
||||
<None Remove="Icon.bmp" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<EmbeddedResource Include="Icon.ico">
|
||||
<LogicalName>Icon.ico</LogicalName>
|
||||
</EmbeddedResource>
|
||||
<EmbeddedResource Include="Icon.bmp">
|
||||
<LogicalName>Icon.bmp</LogicalName>
|
||||
</EmbeddedResource>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="MonoGame.Framework.DesktopGL" Version="3.8.*" />
|
||||
<PackageReference Include="MonoGame.Content.Builder.Task" Version="3.8.*" />
|
||||
</ItemGroup>
|
||||
<Target Name="RestoreDotnetTools" BeforeTargets="CollectPackageReferences">
|
||||
<Message Text="Restoring dotnet tools (this might take a while depending on your internet speed and should only happen upon building your project for the first time, or after upgrading MonoGame, or clearing your nuget cache)" Importance="High" />
|
||||
<Exec Command="dotnet tool restore" />
|
||||
</Target>
|
||||
</Project>
|
||||
24
SnakeMonoGame.sln
Normal file
24
SnakeMonoGame.sln
Normal file
@@ -0,0 +1,24 @@
|
||||
Microsoft Visual Studio Solution File, Format Version 12.00
|
||||
# Visual Studio Version 17
|
||||
VisualStudioVersion = 17.5.2.0
|
||||
MinimumVisualStudioVersion = 10.0.40219.1
|
||||
Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "SnakeMonoGame", "SnakeMonoGame.csproj", "{3C1EDB70-1B82-374D-8C3C-F6E9DAF4480A}"
|
||||
EndProject
|
||||
Global
|
||||
GlobalSection(SolutionConfigurationPlatforms) = preSolution
|
||||
Debug|Any CPU = Debug|Any CPU
|
||||
Release|Any CPU = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(ProjectConfigurationPlatforms) = postSolution
|
||||
{3C1EDB70-1B82-374D-8C3C-F6E9DAF4480A}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
|
||||
{3C1EDB70-1B82-374D-8C3C-F6E9DAF4480A}.Debug|Any CPU.Build.0 = Debug|Any CPU
|
||||
{3C1EDB70-1B82-374D-8C3C-F6E9DAF4480A}.Release|Any CPU.ActiveCfg = Release|Any CPU
|
||||
{3C1EDB70-1B82-374D-8C3C-F6E9DAF4480A}.Release|Any CPU.Build.0 = Release|Any CPU
|
||||
EndGlobalSection
|
||||
GlobalSection(SolutionProperties) = preSolution
|
||||
HideSolutionNode = FALSE
|
||||
EndGlobalSection
|
||||
GlobalSection(ExtensibilityGlobals) = postSolution
|
||||
SolutionGuid = {C502E9F6-0BA1-4D6B-A7EF-7E87FA5B4101}
|
||||
EndGlobalSection
|
||||
EndGlobal
|
||||
43
app.manifest
Normal file
43
app.manifest
Normal file
@@ -0,0 +1,43 @@
|
||||
<?xml version="1.0" encoding="utf-8"?>
|
||||
<assembly manifestVersion="1.0" xmlns="urn:schemas-microsoft-com:asm.v1">
|
||||
<assemblyIdentity version="1.0.0.0" name="SnakeMonoGame"/>
|
||||
<trustInfo xmlns="urn:schemas-microsoft-com:asm.v2">
|
||||
<security>
|
||||
<requestedPrivileges xmlns="urn:schemas-microsoft-com:asm.v3">
|
||||
<requestedExecutionLevel level="asInvoker" uiAccess="false" />
|
||||
</requestedPrivileges>
|
||||
</security>
|
||||
</trustInfo>
|
||||
|
||||
<compatibility xmlns="urn:schemas-microsoft-com:compatibility.v1">
|
||||
<application>
|
||||
<!-- A list of the Windows versions that this application has been tested on and is
|
||||
is designed to work with. Uncomment the appropriate elements and Windows will
|
||||
automatically selected the most compatible environment. -->
|
||||
|
||||
<!-- Windows Vista -->
|
||||
<supportedOS Id="{e2011457-1546-43c5-a5fe-008deee3d3f0}" />
|
||||
|
||||
<!-- Windows 7 -->
|
||||
<supportedOS Id="{35138b9a-5d96-4fbd-8e2d-a2440225f93a}" />
|
||||
|
||||
<!-- Windows 8 -->
|
||||
<supportedOS Id="{4a2f28e3-53b9-4441-ba9c-d69d4a4a6e38}" />
|
||||
|
||||
<!-- Windows 8.1 -->
|
||||
<supportedOS Id="{1f676c76-80e1-4239-95bb-83d0f6d0da78}" />
|
||||
|
||||
<!-- Windows 10 -->
|
||||
<supportedOS Id="{8e0f7a12-bfb3-4fe8-b9a5-48fd50a15a9a}" />
|
||||
|
||||
</application>
|
||||
</compatibility>
|
||||
|
||||
<application xmlns="urn:schemas-microsoft-com:asm.v3">
|
||||
<windowsSettings>
|
||||
<dpiAware xmlns="http://schemas.microsoft.com/SMI/2005/WindowsSettings">true/pm</dpiAware>
|
||||
<dpiAwareness xmlns="http://schemas.microsoft.com/SMI/2016/WindowsSettings">permonitorv2,permonitor</dpiAwareness>
|
||||
</windowsSettings>
|
||||
</application>
|
||||
|
||||
</assembly>
|
||||
@@ -0,0 +1,4 @@
|
||||
// <autogenerated />
|
||||
using System;
|
||||
using System.Reflection;
|
||||
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETCoreApp,Version=v8.0", FrameworkDisplayName = ".NET 8.0")]
|
||||
0
obj/Debug/net8.0/SnakeMon.4BB165BB.Up2Date
Normal file
0
obj/Debug/net8.0/SnakeMon.4BB165BB.Up2Date
Normal file
22
obj/Debug/net8.0/SnakeMonoGame.AssemblyInfo.cs
Normal file
22
obj/Debug/net8.0/SnakeMonoGame.AssemblyInfo.cs
Normal file
@@ -0,0 +1,22 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
using System;
|
||||
using System.Reflection;
|
||||
|
||||
[assembly: System.Reflection.AssemblyCompanyAttribute("SnakeMonoGame")]
|
||||
[assembly: System.Reflection.AssemblyConfigurationAttribute("Debug")]
|
||||
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
|
||||
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0")]
|
||||
[assembly: System.Reflection.AssemblyProductAttribute("SnakeMonoGame")]
|
||||
[assembly: System.Reflection.AssemblyTitleAttribute("SnakeMonoGame")]
|
||||
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
|
||||
|
||||
// Generated by the MSBuild WriteCodeFragment class.
|
||||
|
||||
1
obj/Debug/net8.0/SnakeMonoGame.AssemblyInfoInputs.cache
Normal file
1
obj/Debug/net8.0/SnakeMonoGame.AssemblyInfoInputs.cache
Normal file
@@ -0,0 +1 @@
|
||||
11f75b4dd34cde3169a6c20a14b2b871b4ef5b4fe5918eaaa631f17057451ab1
|
||||
@@ -0,0 +1,13 @@
|
||||
is_global = true
|
||||
build_property.TargetFramework = net8.0
|
||||
build_property.TargetPlatformMinVersion =
|
||||
build_property.UsingMicrosoftNETSdkWeb =
|
||||
build_property.ProjectTypeGuids =
|
||||
build_property.InvariantGlobalization =
|
||||
build_property.PlatformNeutralAssembly =
|
||||
build_property.EnforceExtendedAnalyzerRules =
|
||||
build_property._SupportedPlatformList = Linux,macOS,Windows
|
||||
build_property.RootNamespace = SnakeMonoGame
|
||||
build_property.ProjectDir = C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\
|
||||
build_property.EnableComHosting =
|
||||
build_property.EnableGeneratedComInterfaceComImportInterop =
|
||||
BIN
obj/Debug/net8.0/SnakeMonoGame.assets.cache
Normal file
BIN
obj/Debug/net8.0/SnakeMonoGame.assets.cache
Normal file
Binary file not shown.
BIN
obj/Debug/net8.0/SnakeMonoGame.csproj.AssemblyReference.cache
Normal file
BIN
obj/Debug/net8.0/SnakeMonoGame.csproj.AssemblyReference.cache
Normal file
Binary file not shown.
@@ -0,0 +1 @@
|
||||
68b65fd57d9d8e1ae47b0b868ce7c0cf4f6e3545b91e02e7e565abd6145a9daf
|
||||
31
obj/Debug/net8.0/SnakeMonoGame.csproj.FileListAbsolute.txt
Normal file
31
obj/Debug/net8.0/SnakeMonoGame.csproj.FileListAbsolute.txt
Normal file
@@ -0,0 +1,31 @@
|
||||
c:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Debug\net8.0\SnakeMonoGame.exe
|
||||
c:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Debug\net8.0\SnakeMonoGame.deps.json
|
||||
c:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Debug\net8.0\SnakeMonoGame.runtimeconfig.json
|
||||
c:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Debug\net8.0\SnakeMonoGame.dll
|
||||
c:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Debug\net8.0\SnakeMonoGame.pdb
|
||||
c:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Debug\net8.0\MonoGame.Framework.dll
|
||||
c:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Debug\net8.0\NVorbis.dll
|
||||
c:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Debug\net8.0\runtimes\android-arm\native\libopenal.so
|
||||
c:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Debug\net8.0\runtimes\android-arm64\native\libopenal.so
|
||||
c:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Debug\net8.0\runtimes\android-x64\native\libopenal.so
|
||||
c:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Debug\net8.0\runtimes\android-x86\native\libopenal.so
|
||||
c:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Debug\net8.0\runtimes\ios-arm64\native\libopenal.dylib
|
||||
c:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Debug\net8.0\runtimes\iossimulator-arm64\native\libopenal.dylib
|
||||
c:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Debug\net8.0\runtimes\iossimulator-x64\native\libopenal.dylib
|
||||
c:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Debug\net8.0\runtimes\linux-x64\native\libopenal.so
|
||||
c:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Debug\net8.0\runtimes\osx\native\libopenal.dylib
|
||||
c:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Debug\net8.0\runtimes\win-x64\native\openal.dll
|
||||
c:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Debug\net8.0\runtimes\linux-x64\native\libSDL2-2.0.so.0
|
||||
c:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Debug\net8.0\runtimes\osx\native\libSDL2-2.0.0.dylib
|
||||
c:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Debug\net8.0\runtimes\win-x64\native\SDL2.dll
|
||||
c:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\obj\Debug\net8.0\SnakeMonoGame.csproj.AssemblyReference.cache
|
||||
c:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\obj\Debug\net8.0\SnakeMonoGame.GeneratedMSBuildEditorConfig.editorconfig
|
||||
c:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\obj\Debug\net8.0\SnakeMonoGame.AssemblyInfoInputs.cache
|
||||
c:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\obj\Debug\net8.0\SnakeMonoGame.AssemblyInfo.cs
|
||||
c:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\obj\Debug\net8.0\SnakeMonoGame.csproj.CoreCompileInputs.cache
|
||||
c:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\obj\Debug\net8.0\SnakeMon.4BB165BB.Up2Date
|
||||
c:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\obj\Debug\net8.0\SnakeMonoGame.dll
|
||||
c:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\obj\Debug\net8.0\refint\SnakeMonoGame.dll
|
||||
c:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\obj\Debug\net8.0\SnakeMonoGame.pdb
|
||||
c:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\obj\Debug\net8.0\SnakeMonoGame.genruntimeconfig.cache
|
||||
c:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\obj\Debug\net8.0\ref\SnakeMonoGame.dll
|
||||
BIN
obj/Debug/net8.0/SnakeMonoGame.dll
Normal file
BIN
obj/Debug/net8.0/SnakeMonoGame.dll
Normal file
Binary file not shown.
1
obj/Debug/net8.0/SnakeMonoGame.genruntimeconfig.cache
Normal file
1
obj/Debug/net8.0/SnakeMonoGame.genruntimeconfig.cache
Normal file
@@ -0,0 +1 @@
|
||||
7585f979aa8c7a95253adc977fb03379bf5642a3be335604be96abb00ecb0eb8
|
||||
BIN
obj/Debug/net8.0/SnakeMonoGame.pdb
Normal file
BIN
obj/Debug/net8.0/SnakeMonoGame.pdb
Normal file
Binary file not shown.
BIN
obj/Debug/net8.0/apphost.exe
Normal file
BIN
obj/Debug/net8.0/apphost.exe
Normal file
Binary file not shown.
BIN
obj/Debug/net8.0/ref/SnakeMonoGame.dll
Normal file
BIN
obj/Debug/net8.0/ref/SnakeMonoGame.dll
Normal file
Binary file not shown.
BIN
obj/Debug/net8.0/refint/SnakeMonoGame.dll
Normal file
BIN
obj/Debug/net8.0/refint/SnakeMonoGame.dll
Normal file
Binary file not shown.
@@ -0,0 +1,4 @@
|
||||
// <autogenerated />
|
||||
using System;
|
||||
using System.Reflection;
|
||||
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETCoreApp,Version=v8.0", FrameworkDisplayName = ".NET 8.0")]
|
||||
191
obj/Release/net8.0/linux-x64/PublishOutputs.567480b96e.txt
Normal file
191
obj/Release/net8.0/linux-x64/PublishOutputs.567480b96e.txt
Normal file
@@ -0,0 +1,191 @@
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\SnakeMonoGame
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\SnakeMonoGame.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\SnakeMonoGame.deps.json
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\SnakeMonoGame.runtimeconfig.json
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\SnakeMonoGame.pdb
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\Microsoft.CSharp.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\Microsoft.VisualBasic.Core.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\Microsoft.VisualBasic.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\Microsoft.Win32.Primitives.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\Microsoft.Win32.Registry.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.AppContext.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Buffers.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Collections.Concurrent.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Collections.Immutable.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Collections.NonGeneric.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Collections.Specialized.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Collections.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.ComponentModel.Annotations.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.ComponentModel.DataAnnotations.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.ComponentModel.EventBasedAsync.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.ComponentModel.Primitives.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.ComponentModel.TypeConverter.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.ComponentModel.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Configuration.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Console.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Core.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Data.Common.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Data.DataSetExtensions.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Data.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Diagnostics.Contracts.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Diagnostics.Debug.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Diagnostics.DiagnosticSource.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Diagnostics.FileVersionInfo.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Diagnostics.Process.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Diagnostics.StackTrace.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Diagnostics.TextWriterTraceListener.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Diagnostics.Tools.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Diagnostics.TraceSource.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Diagnostics.Tracing.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Drawing.Primitives.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Drawing.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Dynamic.Runtime.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Formats.Asn1.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Formats.Tar.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Globalization.Calendars.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Globalization.Extensions.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Globalization.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.IO.Compression.Brotli.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.IO.Compression.FileSystem.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.IO.Compression.ZipFile.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.IO.Compression.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.IO.FileSystem.AccessControl.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.IO.FileSystem.DriveInfo.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.IO.FileSystem.Primitives.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.IO.FileSystem.Watcher.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.IO.FileSystem.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.IO.IsolatedStorage.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.IO.MemoryMappedFiles.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.IO.Pipes.AccessControl.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.IO.Pipes.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.IO.UnmanagedMemoryStream.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.IO.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Linq.Expressions.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Linq.Parallel.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Linq.Queryable.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Linq.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Memory.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Net.Http.Json.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Net.Http.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Net.HttpListener.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Net.Mail.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Net.NameResolution.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Net.NetworkInformation.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Net.Security.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Net.ServicePoint.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Net.Sockets.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Net.WebClient.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Net.WebHeaderCollection.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Net.WebProxy.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Net.WebSockets.Client.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Net.WebSockets.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Net.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Numerics.Vectors.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Numerics.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.ObjectModel.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Private.CoreLib.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Private.DataContractSerialization.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Private.Uri.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Private.Xml.Linq.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Private.Xml.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Reflection.DispatchProxy.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Reflection.Emit.ILGeneration.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Reflection.Emit.Lightweight.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Reflection.Emit.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Reflection.Extensions.dll
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||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Reflection.Metadata.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Reflection.Primitives.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Reflection.TypeExtensions.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Reflection.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Resources.Reader.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Resources.ResourceManager.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Resources.Writer.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Runtime.CompilerServices.Unsafe.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Runtime.CompilerServices.VisualC.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Runtime.Extensions.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Runtime.Handles.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Runtime.InteropServices.JavaScript.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Runtime.InteropServices.RuntimeInformation.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Runtime.InteropServices.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Runtime.Intrinsics.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Runtime.Loader.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Runtime.Numerics.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Runtime.Serialization.Formatters.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Runtime.Serialization.Json.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Runtime.Serialization.Primitives.dll
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||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Runtime.Serialization.Xml.dll
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||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Runtime.Serialization.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Runtime.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Security.AccessControl.dll
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||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Security.Claims.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Security.Cryptography.Algorithms.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Security.Cryptography.Cng.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Security.Cryptography.Csp.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Security.Cryptography.Encoding.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Security.Cryptography.OpenSsl.dll
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||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Security.Cryptography.Primitives.dll
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||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Security.Cryptography.X509Certificates.dll
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||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Security.Cryptography.dll
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||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Security.Principal.Windows.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Security.Principal.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Security.SecureString.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Security.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.ServiceModel.Web.dll
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||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.ServiceProcess.dll
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||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Text.Encoding.CodePages.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Text.Encoding.Extensions.dll
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||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Text.Encoding.dll
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||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Text.Encodings.Web.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Text.Json.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Text.RegularExpressions.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Threading.Channels.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Threading.Overlapped.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Threading.Tasks.Dataflow.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Threading.Tasks.Extensions.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Threading.Tasks.Parallel.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Threading.Tasks.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Threading.Thread.dll
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||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Threading.ThreadPool.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Threading.Timer.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Threading.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Transactions.Local.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Transactions.dll
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||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.ValueTuple.dll
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||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Web.HttpUtility.dll
|
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Web.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Windows.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Xml.Linq.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Xml.ReaderWriter.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Xml.Serialization.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Xml.XDocument.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Xml.XPath.XDocument.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Xml.XPath.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Xml.XmlDocument.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Xml.XmlSerializer.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.Xml.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\System.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\WindowsBase.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\mscorlib.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\netstandard.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\createdump
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||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\libSystem.Globalization.Native.so
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\libSystem.IO.Compression.Native.so
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||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\libSystem.Native.so
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||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\libSystem.Net.Security.Native.so
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||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\libSystem.Security.Cryptography.Native.OpenSsl.so
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\libclrgc.so
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\libclrjit.so
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||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\libcoreclr.so
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||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\libcoreclrtraceptprovider.so
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\libhostfxr.so
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\libhostpolicy.so
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\libmscordaccore.so
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\libmscordbi.so
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\MonoGame.Framework.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\NVorbis.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\libopenal.so
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\publish\libSDL2-2.0.so.0
|
||||
22
obj/Release/net8.0/linux-x64/SnakeMonoGame.AssemblyInfo.cs
Normal file
22
obj/Release/net8.0/linux-x64/SnakeMonoGame.AssemblyInfo.cs
Normal file
@@ -0,0 +1,22 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
using System;
|
||||
using System.Reflection;
|
||||
|
||||
[assembly: System.Reflection.AssemblyCompanyAttribute("SnakeMonoGame")]
|
||||
[assembly: System.Reflection.AssemblyConfigurationAttribute("Release")]
|
||||
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
|
||||
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0")]
|
||||
[assembly: System.Reflection.AssemblyProductAttribute("SnakeMonoGame")]
|
||||
[assembly: System.Reflection.AssemblyTitleAttribute("SnakeMonoGame")]
|
||||
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
|
||||
|
||||
// Generated by the MSBuild WriteCodeFragment class.
|
||||
|
||||
@@ -0,0 +1 @@
|
||||
7f5c79f9c8dcc9d3dc78a2df9a8d7a29fd7f47ef21ed03b96e76e3d289a30c55
|
||||
@@ -0,0 +1,13 @@
|
||||
is_global = true
|
||||
build_property.TargetFramework = net8.0
|
||||
build_property.TargetPlatformMinVersion =
|
||||
build_property.UsingMicrosoftNETSdkWeb =
|
||||
build_property.ProjectTypeGuids =
|
||||
build_property.InvariantGlobalization =
|
||||
build_property.PlatformNeutralAssembly =
|
||||
build_property.EnforceExtendedAnalyzerRules =
|
||||
build_property._SupportedPlatformList = Linux,macOS,Windows
|
||||
build_property.RootNamespace = SnakeMonoGame
|
||||
build_property.ProjectDir = C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\
|
||||
build_property.EnableComHosting =
|
||||
build_property.EnableGeneratedComInterfaceComImportInterop =
|
||||
BIN
obj/Release/net8.0/linux-x64/SnakeMonoGame.assets.cache
Normal file
BIN
obj/Release/net8.0/linux-x64/SnakeMonoGame.assets.cache
Normal file
Binary file not shown.
Binary file not shown.
@@ -0,0 +1 @@
|
||||
14a9536fb1c97ba57de125807359832557cf1a0fb9ada69096ede2fd3791c45e
|
||||
@@ -0,0 +1,202 @@
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\SnakeMonoGame
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\SnakeMonoGame.deps.json
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\SnakeMonoGame.runtimeconfig.json
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\SnakeMonoGame.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\SnakeMonoGame.pdb
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\MonoGame.Framework.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\NVorbis.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\System.Threading.Thread.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\System.Threading.ThreadPool.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\System.Threading.Timer.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\System.Threading.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\System.Transactions.Local.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\System.Transactions.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\System.ValueTuple.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\System.Web.HttpUtility.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\System.Web.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\System.Windows.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\System.Xml.Linq.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\System.Xml.ReaderWriter.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\System.Xml.Serialization.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\System.Xml.XDocument.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\System.Xml.XPath.XDocument.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\System.Xml.XPath.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\System.Xml.XmlDocument.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\System.Xml.XmlSerializer.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\System.Xml.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\System.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\WindowsBase.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\mscorlib.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\netstandard.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\createdump
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\libSystem.Globalization.Native.so
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\libSystem.IO.Compression.Native.so
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\libSystem.Native.so
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\libSystem.Net.Security.Native.so
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\libSystem.Security.Cryptography.Native.OpenSsl.so
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\libclrgc.so
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\libclrjit.so
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\libcoreclr.so
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\libcoreclrtraceptprovider.so
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\libhostfxr.so
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\libhostpolicy.so
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\libmscordaccore.so
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\linux-x64\libmscordbi.so
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\obj\Release\net8.0\linux-x64\SnakeMonoGame.csproj.AssemblyReference.cache
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\obj\Release\net8.0\linux-x64\SnakeMonoGame.GeneratedMSBuildEditorConfig.editorconfig
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||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\obj\Release\net8.0\linux-x64\SnakeMonoGame.AssemblyInfoInputs.cache
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\obj\Release\net8.0\linux-x64\SnakeMonoGame.AssemblyInfo.cs
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\obj\Release\net8.0\linux-x64\SnakeMonoGame.csproj.CoreCompileInputs.cache
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\obj\Release\net8.0\linux-x64\SnakeMon.4BB165BB.Up2Date
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\obj\Release\net8.0\linux-x64\SnakeMonoGame.dll
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||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\obj\Release\net8.0\linux-x64\refint\SnakeMonoGame.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\obj\Release\net8.0\linux-x64\SnakeMonoGame.pdb
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\obj\Release\net8.0\linux-x64\SnakeMonoGame.genruntimeconfig.cache
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\obj\Release\net8.0\linux-x64\ref\SnakeMonoGame.dll
|
||||
BIN
obj/Release/net8.0/linux-x64/SnakeMonoGame.dll
Normal file
BIN
obj/Release/net8.0/linux-x64/SnakeMonoGame.dll
Normal file
Binary file not shown.
@@ -0,0 +1 @@
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||||
33c2b2056602aed4799646f334741fd35d38890889dd0bb4f96c6db74a6329dd
|
||||
BIN
obj/Release/net8.0/linux-x64/SnakeMonoGame.pdb
Normal file
BIN
obj/Release/net8.0/linux-x64/SnakeMonoGame.pdb
Normal file
Binary file not shown.
BIN
obj/Release/net8.0/linux-x64/apphost
Normal file
BIN
obj/Release/net8.0/linux-x64/apphost
Normal file
Binary file not shown.
BIN
obj/Release/net8.0/linux-x64/ref/SnakeMonoGame.dll
Normal file
BIN
obj/Release/net8.0/linux-x64/ref/SnakeMonoGame.dll
Normal file
Binary file not shown.
BIN
obj/Release/net8.0/linux-x64/refint/SnakeMonoGame.dll
Normal file
BIN
obj/Release/net8.0/linux-x64/refint/SnakeMonoGame.dll
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@@ -0,0 +1,4 @@
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||||
// <autogenerated />
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||||
using System;
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||||
using System.Reflection;
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||||
[assembly: global::System.Runtime.Versioning.TargetFrameworkAttribute(".NETCoreApp,Version=v8.0", FrameworkDisplayName = ".NET 8.0")]
|
||||
191
obj/Release/net8.0/win-x64/PublishOutputs.62e2a18e0c.txt
Normal file
191
obj/Release/net8.0/win-x64/PublishOutputs.62e2a18e0c.txt
Normal file
@@ -0,0 +1,191 @@
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\SnakeMonoGame.exe
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\SnakeMonoGame.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\SnakeMonoGame.deps.json
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\SnakeMonoGame.runtimeconfig.json
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\SnakeMonoGame.pdb
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\Microsoft.CSharp.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\Microsoft.VisualBasic.Core.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\Microsoft.VisualBasic.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\Microsoft.Win32.Primitives.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\Microsoft.Win32.Registry.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.AppContext.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Buffers.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Collections.Concurrent.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Collections.Immutable.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Collections.NonGeneric.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Collections.Specialized.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Collections.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.ComponentModel.Annotations.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.ComponentModel.DataAnnotations.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.ComponentModel.EventBasedAsync.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.ComponentModel.Primitives.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.ComponentModel.TypeConverter.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.ComponentModel.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Configuration.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Console.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Core.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Data.Common.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Data.DataSetExtensions.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Data.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Diagnostics.Contracts.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Diagnostics.Debug.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Diagnostics.DiagnosticSource.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Diagnostics.FileVersionInfo.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Diagnostics.Process.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Diagnostics.StackTrace.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Diagnostics.TextWriterTraceListener.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Diagnostics.Tools.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Diagnostics.TraceSource.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Diagnostics.Tracing.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Drawing.Primitives.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Drawing.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Dynamic.Runtime.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Formats.Asn1.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Formats.Tar.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Globalization.Calendars.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Globalization.Extensions.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Globalization.dll
|
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.IO.Compression.Brotli.dll
|
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.IO.Compression.FileSystem.dll
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||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.IO.Compression.ZipFile.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.IO.Compression.dll
|
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.IO.FileSystem.AccessControl.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.IO.FileSystem.DriveInfo.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.IO.FileSystem.Primitives.dll
|
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.IO.FileSystem.Watcher.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.IO.FileSystem.dll
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||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.IO.IsolatedStorage.dll
|
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.IO.MemoryMappedFiles.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.IO.Pipes.AccessControl.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.IO.Pipes.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.IO.UnmanagedMemoryStream.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.IO.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Linq.Expressions.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Linq.Parallel.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Linq.Queryable.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Linq.dll
|
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Memory.dll
|
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Net.Http.Json.dll
|
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Net.Http.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Net.HttpListener.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Net.Mail.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Net.NameResolution.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Net.NetworkInformation.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Net.Ping.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Net.Primitives.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Net.Quic.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Net.Requests.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Net.Security.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Net.ServicePoint.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Net.Sockets.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Net.WebClient.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Net.WebHeaderCollection.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Net.WebProxy.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Net.WebSockets.Client.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Net.WebSockets.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Net.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Reflection.Emit.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Reflection.Extensions.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Reflection.Metadata.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Reflection.Primitives.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Resources.Reader.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Runtime.Handles.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Runtime.InteropServices.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Runtime.Intrinsics.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Runtime.Loader.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Runtime.Numerics.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Runtime.Serialization.Formatters.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Runtime.Serialization.Json.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Runtime.Serialization.Primitives.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Runtime.Serialization.Xml.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Runtime.Serialization.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Runtime.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Security.AccessControl.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Security.Claims.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Security.Cryptography.Algorithms.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Security.Cryptography.Cng.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Security.Cryptography.Csp.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Security.Cryptography.Encoding.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Security.Cryptography.OpenSsl.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Security.Cryptography.Primitives.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Security.Cryptography.X509Certificates.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Security.Cryptography.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Security.Principal.Windows.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Security.Principal.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Security.SecureString.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Security.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.ServiceModel.Web.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.ServiceProcess.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Text.Encoding.CodePages.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Text.Encoding.Extensions.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Text.Encoding.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Text.Encodings.Web.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Text.Json.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Threading.Channels.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Threading.Overlapped.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Threading.Tasks.Dataflow.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Threading.Tasks.Parallel.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Threading.Tasks.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Threading.Thread.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Threading.ThreadPool.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Threading.Timer.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Threading.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Transactions.Local.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Transactions.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.ValueTuple.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Web.HttpUtility.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Web.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Windows.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Xml.Linq.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Xml.ReaderWriter.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Xml.Serialization.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Xml.XDocument.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Xml.XPath.XDocument.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Xml.XPath.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Xml.XmlDocument.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Xml.XmlSerializer.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.Xml.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\WindowsBase.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\mscorlib.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\netstandard.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\Microsoft.DiaSymReader.Native.amd64.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\System.IO.Compression.Native.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\clretwrc.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\clrgc.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\clrjit.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\coreclr.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\createdump.exe
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\hostfxr.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\hostpolicy.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\mscordaccore.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\mscordaccore_amd64_amd64_8.0.1124.51707.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\mscordbi.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\mscorrc.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\msquic.dll
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||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\MonoGame.Framework.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\NVorbis.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\openal.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\publish\SDL2.dll
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||||
22
obj/Release/net8.0/win-x64/SnakeMonoGame.AssemblyInfo.cs
Normal file
22
obj/Release/net8.0/win-x64/SnakeMonoGame.AssemblyInfo.cs
Normal file
@@ -0,0 +1,22 @@
|
||||
//------------------------------------------------------------------------------
|
||||
// <auto-generated>
|
||||
// This code was generated by a tool.
|
||||
//
|
||||
// Changes to this file may cause incorrect behavior and will be lost if
|
||||
// the code is regenerated.
|
||||
// </auto-generated>
|
||||
//------------------------------------------------------------------------------
|
||||
|
||||
using System;
|
||||
using System.Reflection;
|
||||
|
||||
[assembly: System.Reflection.AssemblyCompanyAttribute("SnakeMonoGame")]
|
||||
[assembly: System.Reflection.AssemblyConfigurationAttribute("Release")]
|
||||
[assembly: System.Reflection.AssemblyFileVersionAttribute("1.0.0.0")]
|
||||
[assembly: System.Reflection.AssemblyInformationalVersionAttribute("1.0.0")]
|
||||
[assembly: System.Reflection.AssemblyProductAttribute("SnakeMonoGame")]
|
||||
[assembly: System.Reflection.AssemblyTitleAttribute("SnakeMonoGame")]
|
||||
[assembly: System.Reflection.AssemblyVersionAttribute("1.0.0.0")]
|
||||
|
||||
// Generated by the MSBuild WriteCodeFragment class.
|
||||
|
||||
@@ -0,0 +1 @@
|
||||
7f5c79f9c8dcc9d3dc78a2df9a8d7a29fd7f47ef21ed03b96e76e3d289a30c55
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||||
@@ -0,0 +1,13 @@
|
||||
is_global = true
|
||||
build_property.TargetFramework = net8.0
|
||||
build_property.TargetPlatformMinVersion =
|
||||
build_property.UsingMicrosoftNETSdkWeb =
|
||||
build_property.ProjectTypeGuids =
|
||||
build_property.InvariantGlobalization =
|
||||
build_property.PlatformNeutralAssembly =
|
||||
build_property.EnforceExtendedAnalyzerRules =
|
||||
build_property._SupportedPlatformList = Linux,macOS,Windows
|
||||
build_property.RootNamespace = SnakeMonoGame
|
||||
build_property.ProjectDir = C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\
|
||||
build_property.EnableComHosting =
|
||||
build_property.EnableGeneratedComInterfaceComImportInterop =
|
||||
BIN
obj/Release/net8.0/win-x64/SnakeMonoGame.assets.cache
Normal file
BIN
obj/Release/net8.0/win-x64/SnakeMonoGame.assets.cache
Normal file
Binary file not shown.
Binary file not shown.
@@ -0,0 +1 @@
|
||||
3450d95a1f2c737660de063402735d696312c74f9bd257de2b0380474373460a
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||||
@@ -0,0 +1,202 @@
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\SnakeMonoGame.exe
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\SnakeMonoGame.deps.json
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\SnakeMonoGame.runtimeconfig.json
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||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\SnakeMonoGame.dll
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||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\SnakeMonoGame.pdb
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||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\MonoGame.Framework.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\NVorbis.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\openal.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\SDL2.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\Microsoft.CSharp.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\Microsoft.VisualBasic.Core.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\Microsoft.VisualBasic.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\Microsoft.Win32.Primitives.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\Microsoft.Win32.Registry.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\System.AppContext.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\System.Buffers.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\System.Collections.Concurrent.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\System.Collections.Immutable.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\System.Collections.NonGeneric.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\System.Collections.Specialized.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\System.Collections.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\System.ComponentModel.Annotations.dll
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C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\System.Xml.XPath.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\System.Xml.XmlDocument.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\System.Xml.XmlSerializer.dll
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||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\System.Xml.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\System.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\WindowsBase.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\mscorlib.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\netstandard.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\Microsoft.DiaSymReader.Native.amd64.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\System.IO.Compression.Native.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\clretwrc.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\clrgc.dll
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||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\clrjit.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\coreclr.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\createdump.exe
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\hostfxr.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\hostpolicy.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\mscordaccore.dll
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||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\mscordaccore_amd64_amd64_8.0.1124.51707.dll
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||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\mscordbi.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\mscorrc.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\bin\Release\net8.0\win-x64\msquic.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\obj\Release\net8.0\win-x64\SnakeMonoGame.csproj.AssemblyReference.cache
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\obj\Release\net8.0\win-x64\SnakeMonoGame.GeneratedMSBuildEditorConfig.editorconfig
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\obj\Release\net8.0\win-x64\SnakeMonoGame.AssemblyInfoInputs.cache
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\obj\Release\net8.0\win-x64\SnakeMonoGame.AssemblyInfo.cs
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\obj\Release\net8.0\win-x64\SnakeMonoGame.csproj.CoreCompileInputs.cache
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\obj\Release\net8.0\win-x64\SnakeMon.4BB165BB.Up2Date
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||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\obj\Release\net8.0\win-x64\SnakeMonoGame.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\obj\Release\net8.0\win-x64\refint\SnakeMonoGame.dll
|
||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\obj\Release\net8.0\win-x64\SnakeMonoGame.pdb
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||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\obj\Release\net8.0\win-x64\SnakeMonoGame.genruntimeconfig.cache
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||||
C:\Users\Miyu\source\repos\snakemonogame\SnakeMonoGame\obj\Release\net8.0\win-x64\ref\SnakeMonoGame.dll
|
||||
BIN
obj/Release/net8.0/win-x64/SnakeMonoGame.dll
Normal file
BIN
obj/Release/net8.0/win-x64/SnakeMonoGame.dll
Normal file
Binary file not shown.
@@ -0,0 +1 @@
|
||||
2ec62b40dda41a24a84742ad453454a46790223601ffe8597c6df9f17699d673
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||||
BIN
obj/Release/net8.0/win-x64/SnakeMonoGame.pdb
Normal file
BIN
obj/Release/net8.0/win-x64/SnakeMonoGame.pdb
Normal file
Binary file not shown.
BIN
obj/Release/net8.0/win-x64/apphost.exe
Normal file
BIN
obj/Release/net8.0/win-x64/apphost.exe
Normal file
Binary file not shown.
BIN
obj/Release/net8.0/win-x64/ref/SnakeMonoGame.dll
Normal file
BIN
obj/Release/net8.0/win-x64/ref/SnakeMonoGame.dll
Normal file
Binary file not shown.
BIN
obj/Release/net8.0/win-x64/refint/SnakeMonoGame.dll
Normal file
BIN
obj/Release/net8.0/win-x64/refint/SnakeMonoGame.dll
Normal file
Binary file not shown.
102
obj/SnakeMonoGame.csproj.nuget.dgspec.json
Normal file
102
obj/SnakeMonoGame.csproj.nuget.dgspec.json
Normal file
@@ -0,0 +1,102 @@
|
||||
{
|
||||
"format": 1,
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||||
"restore": {
|
||||
"C:\\Users\\Miyu\\source\\repos\\snakemonogame\\SnakeMonoGame\\SnakeMonoGame.csproj": {}
|
||||
},
|
||||
"projects": {
|
||||
"C:\\Users\\Miyu\\source\\repos\\snakemonogame\\SnakeMonoGame\\SnakeMonoGame.csproj": {
|
||||
"version": "1.0.0",
|
||||
"restore": {
|
||||
"projectUniqueName": "C:\\Users\\Miyu\\source\\repos\\snakemonogame\\SnakeMonoGame\\SnakeMonoGame.csproj",
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||||
"projectName": "SnakeMonoGame",
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||||
"projectPath": "C:\\Users\\Miyu\\source\\repos\\snakemonogame\\SnakeMonoGame\\SnakeMonoGame.csproj",
|
||||
"packagesPath": "C:\\Users\\Miyu\\.nuget\\packages\\",
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||||
"outputPath": "C:\\Users\\Miyu\\source\\repos\\snakemonogame\\SnakeMonoGame\\obj\\",
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||||
"projectStyle": "PackageReference",
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||||
"fallbackFolders": [
|
||||
"C:\\Program Files (x86)\\Microsoft Visual Studio\\Shared\\NuGetPackages"
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||||
],
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||||
"configFilePaths": [
|
||||
"C:\\Users\\Miyu\\AppData\\Roaming\\NuGet\\NuGet.Config",
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||||
"C:\\Program Files (x86)\\NuGet\\Config\\Microsoft.VisualStudio.FallbackLocation.config",
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||||
"C:\\Program Files (x86)\\NuGet\\Config\\Microsoft.VisualStudio.Offline.config"
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||||
],
|
||||
"originalTargetFrameworks": [
|
||||
"net8.0"
|
||||
],
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||||
"sources": {
|
||||
"C:\\Program Files (x86)\\Microsoft SDKs\\NuGetPackages\\": {},
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||||
"C:\\Program Files\\dotnet\\library-packs": {},
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||||
"https://api.nuget.org/v3/index.json": {}
|
||||
},
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||||
"frameworks": {
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||||
"net8.0": {
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||||
"targetAlias": "net8.0",
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||||
"projectReferences": {}
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||||
}
|
||||
},
|
||||
"warningProperties": {
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||||
"warnAsError": [
|
||||
"NU1605"
|
||||
]
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||||
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|
||||
"restoreAuditProperties": {
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||||
"enableAudit": "true",
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||||
"auditLevel": "low",
|
||||
"auditMode": "direct"
|
||||
}
|
||||
},
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||||
"frameworks": {
|
||||
"net8.0": {
|
||||
"targetAlias": "net8.0",
|
||||
"dependencies": {
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||||
"MonoGame.Content.Builder.Task": {
|
||||
"target": "Package",
|
||||
"version": "[3.8.*, )"
|
||||
},
|
||||
"MonoGame.Framework.DesktopGL": {
|
||||
"target": "Package",
|
||||
"version": "[3.8.*, )"
|
||||
}
|
||||
},
|
||||
"imports": [
|
||||
"net461",
|
||||
"net462",
|
||||
"net47",
|
||||
"net471",
|
||||
"net472",
|
||||
"net48",
|
||||
"net481"
|
||||
],
|
||||
"assetTargetFallback": true,
|
||||
"warn": true,
|
||||
"downloadDependencies": [
|
||||
{
|
||||
"name": "Microsoft.AspNetCore.App.Runtime.linux-x64",
|
||||
"version": "[8.0.11, 8.0.11]"
|
||||
},
|
||||
{
|
||||
"name": "Microsoft.NETCore.App.Host.linux-x64",
|
||||
"version": "[8.0.11, 8.0.11]"
|
||||
},
|
||||
{
|
||||
"name": "Microsoft.NETCore.App.Runtime.linux-x64",
|
||||
"version": "[8.0.11, 8.0.11]"
|
||||
}
|
||||
],
|
||||
"frameworkReferences": {
|
||||
"Microsoft.NETCore.App": {
|
||||
"privateAssets": "all"
|
||||
}
|
||||
},
|
||||
"runtimeIdentifierGraphPath": "C:\\Program Files\\dotnet\\sdk\\8.0.404/PortableRuntimeIdentifierGraph.json"
|
||||
}
|
||||
},
|
||||
"runtimes": {
|
||||
"linux-x64": {
|
||||
"#import": []
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
19
obj/SnakeMonoGame.csproj.nuget.g.props
Normal file
19
obj/SnakeMonoGame.csproj.nuget.g.props
Normal file
@@ -0,0 +1,19 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="no"?>
|
||||
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<PropertyGroup Condition=" '$(ExcludeRestorePackageImports)' != 'true' ">
|
||||
<RestoreSuccess Condition=" '$(RestoreSuccess)' == '' ">True</RestoreSuccess>
|
||||
<RestoreTool Condition=" '$(RestoreTool)' == '' ">NuGet</RestoreTool>
|
||||
<ProjectAssetsFile Condition=" '$(ProjectAssetsFile)' == '' ">$(MSBuildThisFileDirectory)project.assets.json</ProjectAssetsFile>
|
||||
<NuGetPackageRoot Condition=" '$(NuGetPackageRoot)' == '' ">$(UserProfile)\.nuget\packages\</NuGetPackageRoot>
|
||||
<NuGetPackageFolders Condition=" '$(NuGetPackageFolders)' == '' ">C:\Users\Miyu\.nuget\packages\;C:\Program Files (x86)\Microsoft Visual Studio\Shared\NuGetPackages</NuGetPackageFolders>
|
||||
<NuGetProjectStyle Condition=" '$(NuGetProjectStyle)' == '' ">PackageReference</NuGetProjectStyle>
|
||||
<NuGetToolVersion Condition=" '$(NuGetToolVersion)' == '' ">6.11.1</NuGetToolVersion>
|
||||
</PropertyGroup>
|
||||
<ItemGroup Condition=" '$(ExcludeRestorePackageImports)' != 'true' ">
|
||||
<SourceRoot Include="C:\Users\Miyu\.nuget\packages\" />
|
||||
<SourceRoot Include="C:\Program Files (x86)\Microsoft Visual Studio\Shared\NuGetPackages\" />
|
||||
</ItemGroup>
|
||||
<ImportGroup Condition=" '$(ExcludeRestorePackageImports)' != 'true' ">
|
||||
<Import Project="$(NuGetPackageRoot)monogame.content.builder.task\3.8.4\build\MonoGame.Content.Builder.Task.props" Condition="Exists('$(NuGetPackageRoot)monogame.content.builder.task\3.8.4\build\MonoGame.Content.Builder.Task.props')" />
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
7
obj/SnakeMonoGame.csproj.nuget.g.targets
Normal file
7
obj/SnakeMonoGame.csproj.nuget.g.targets
Normal file
@@ -0,0 +1,7 @@
|
||||
<?xml version="1.0" encoding="utf-8" standalone="no"?>
|
||||
<Project ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
|
||||
<ImportGroup Condition=" '$(ExcludeRestorePackageImports)' != 'true' ">
|
||||
<Import Project="$(NuGetPackageRoot)monogame.framework.desktopgl\3.8.4\build\MonoGame.Framework.DesktopGL.targets" Condition="Exists('$(NuGetPackageRoot)monogame.framework.desktopgl\3.8.4\build\MonoGame.Framework.DesktopGL.targets')" />
|
||||
<Import Project="$(NuGetPackageRoot)monogame.content.builder.task\3.8.4\build\MonoGame.Content.Builder.Task.targets" Condition="Exists('$(NuGetPackageRoot)monogame.content.builder.task\3.8.4\build\MonoGame.Content.Builder.Task.targets')" />
|
||||
</ImportGroup>
|
||||
</Project>
|
||||
527
obj/project.assets.json
Normal file
527
obj/project.assets.json
Normal file
@@ -0,0 +1,527 @@
|
||||
{
|
||||
"version": 3,
|
||||
"targets": {
|
||||
"net8.0": {
|
||||
"MonoGame.Content.Builder.Task/3.8.4": {
|
||||
"type": "package",
|
||||
"build": {
|
||||
"build/MonoGame.Content.Builder.Task.props": {},
|
||||
"build/MonoGame.Content.Builder.Task.targets": {}
|
||||
}
|
||||
},
|
||||
"MonoGame.Framework.DesktopGL/3.8.4": {
|
||||
"type": "package",
|
||||
"dependencies": {
|
||||
"MonoGame.Library.OpenAL": "1.23.1.10",
|
||||
"MonoGame.Library.SDL": "2.32.2.1",
|
||||
"NVorbis": "0.10.4"
|
||||
},
|
||||
"compile": {
|
||||
"lib/net8.0/MonoGame.Framework.dll": {
|
||||
"related": ".xml"
|
||||
}
|
||||
},
|
||||
"runtime": {
|
||||
"lib/net8.0/MonoGame.Framework.dll": {
|
||||
"related": ".xml"
|
||||
}
|
||||
},
|
||||
"build": {
|
||||
"build/MonoGame.Framework.DesktopGL.targets": {}
|
||||
}
|
||||
},
|
||||
"MonoGame.Library.OpenAL/1.23.1.10": {
|
||||
"type": "package",
|
||||
"runtimeTargets": {
|
||||
"runtimes/android-arm/native/libopenal.so": {
|
||||
"assetType": "native",
|
||||
"rid": "android-arm"
|
||||
},
|
||||
"runtimes/android-arm64/native/libopenal.so": {
|
||||
"assetType": "native",
|
||||
"rid": "android-arm64"
|
||||
},
|
||||
"runtimes/android-x64/native/libopenal.so": {
|
||||
"assetType": "native",
|
||||
"rid": "android-x64"
|
||||
},
|
||||
"runtimes/android-x86/native/libopenal.so": {
|
||||
"assetType": "native",
|
||||
"rid": "android-x86"
|
||||
},
|
||||
"runtimes/ios-arm64/native/libopenal.dylib": {
|
||||
"assetType": "native",
|
||||
"rid": "ios-arm64"
|
||||
},
|
||||
"runtimes/iossimulator-arm64/native/libopenal.dylib": {
|
||||
"assetType": "native",
|
||||
"rid": "iossimulator-arm64"
|
||||
},
|
||||
"runtimes/iossimulator-x64/native/libopenal.dylib": {
|
||||
"assetType": "native",
|
||||
"rid": "iossimulator-x64"
|
||||
},
|
||||
"runtimes/linux-x64/native/libopenal.so": {
|
||||
"assetType": "native",
|
||||
"rid": "linux-x64"
|
||||
},
|
||||
"runtimes/osx/native/libopenal.dylib": {
|
||||
"assetType": "native",
|
||||
"rid": "osx"
|
||||
},
|
||||
"runtimes/win-x64/native/openal.dll": {
|
||||
"assetType": "native",
|
||||
"rid": "win-x64"
|
||||
}
|
||||
}
|
||||
},
|
||||
"MonoGame.Library.SDL/2.32.2.1": {
|
||||
"type": "package",
|
||||
"runtimeTargets": {
|
||||
"runtimes/linux-x64/native/libSDL2-2.0.so.0": {
|
||||
"assetType": "native",
|
||||
"rid": "linux-x64"
|
||||
},
|
||||
"runtimes/osx/native/libSDL2-2.0.0.dylib": {
|
||||
"assetType": "native",
|
||||
"rid": "osx"
|
||||
},
|
||||
"runtimes/win-x64/native/SDL2.dll": {
|
||||
"assetType": "native",
|
||||
"rid": "win-x64"
|
||||
}
|
||||
}
|
||||
},
|
||||
"NVorbis/0.10.4": {
|
||||
"type": "package",
|
||||
"dependencies": {
|
||||
"System.Memory": "4.5.3",
|
||||
"System.ValueTuple": "4.5.0"
|
||||
},
|
||||
"compile": {
|
||||
"lib/netstandard2.0/NVorbis.dll": {
|
||||
"related": ".xml"
|
||||
}
|
||||
},
|
||||
"runtime": {
|
||||
"lib/netstandard2.0/NVorbis.dll": {
|
||||
"related": ".xml"
|
||||
}
|
||||
}
|
||||
},
|
||||
"System.Memory/4.5.3": {
|
||||
"type": "package",
|
||||
"compile": {
|
||||
"ref/netcoreapp2.1/_._": {}
|
||||
},
|
||||
"runtime": {
|
||||
"lib/netcoreapp2.1/_._": {}
|
||||
}
|
||||
},
|
||||
"System.ValueTuple/4.5.0": {
|
||||
"type": "package",
|
||||
"compile": {
|
||||
"ref/netcoreapp2.0/_._": {}
|
||||
},
|
||||
"runtime": {
|
||||
"lib/netcoreapp2.0/_._": {}
|
||||
}
|
||||
}
|
||||
},
|
||||
"net8.0/linux-x64": {
|
||||
"MonoGame.Content.Builder.Task/3.8.4": {
|
||||
"type": "package",
|
||||
"build": {
|
||||
"build/MonoGame.Content.Builder.Task.props": {},
|
||||
"build/MonoGame.Content.Builder.Task.targets": {}
|
||||
}
|
||||
},
|
||||
"MonoGame.Framework.DesktopGL/3.8.4": {
|
||||
"type": "package",
|
||||
"dependencies": {
|
||||
"MonoGame.Library.OpenAL": "1.23.1.10",
|
||||
"MonoGame.Library.SDL": "2.32.2.1",
|
||||
"NVorbis": "0.10.4"
|
||||
},
|
||||
"compile": {
|
||||
"lib/net8.0/MonoGame.Framework.dll": {
|
||||
"related": ".xml"
|
||||
}
|
||||
},
|
||||
"runtime": {
|
||||
"lib/net8.0/MonoGame.Framework.dll": {
|
||||
"related": ".xml"
|
||||
}
|
||||
},
|
||||
"build": {
|
||||
"build/MonoGame.Framework.DesktopGL.targets": {}
|
||||
}
|
||||
},
|
||||
"MonoGame.Library.OpenAL/1.23.1.10": {
|
||||
"type": "package",
|
||||
"native": {
|
||||
"runtimes/linux-x64/native/libopenal.so": {}
|
||||
}
|
||||
},
|
||||
"MonoGame.Library.SDL/2.32.2.1": {
|
||||
"type": "package",
|
||||
"native": {
|
||||
"runtimes/linux-x64/native/libSDL2-2.0.so.0": {}
|
||||
}
|
||||
},
|
||||
"NVorbis/0.10.4": {
|
||||
"type": "package",
|
||||
"dependencies": {
|
||||
"System.Memory": "4.5.3",
|
||||
"System.ValueTuple": "4.5.0"
|
||||
},
|
||||
"compile": {
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"C:\\Program Files (x86)\\NuGet\\Config\\Microsoft.VisualStudio.Offline.config"
|
||||
],
|
||||
"originalTargetFrameworks": [
|
||||
"net8.0"
|
||||
],
|
||||
"sources": {
|
||||
"C:\\Program Files (x86)\\Microsoft SDKs\\NuGetPackages\\": {},
|
||||
"C:\\Program Files\\dotnet\\library-packs": {},
|
||||
"https://api.nuget.org/v3/index.json": {}
|
||||
},
|
||||
"frameworks": {
|
||||
"net8.0": {
|
||||
"targetAlias": "net8.0",
|
||||
"projectReferences": {}
|
||||
}
|
||||
},
|
||||
"warningProperties": {
|
||||
"warnAsError": [
|
||||
"NU1605"
|
||||
]
|
||||
},
|
||||
"restoreAuditProperties": {
|
||||
"enableAudit": "true",
|
||||
"auditLevel": "low",
|
||||
"auditMode": "direct"
|
||||
}
|
||||
},
|
||||
"frameworks": {
|
||||
"net8.0": {
|
||||
"targetAlias": "net8.0",
|
||||
"dependencies": {
|
||||
"MonoGame.Content.Builder.Task": {
|
||||
"target": "Package",
|
||||
"version": "[3.8.*, )"
|
||||
},
|
||||
"MonoGame.Framework.DesktopGL": {
|
||||
"target": "Package",
|
||||
"version": "[3.8.*, )"
|
||||
}
|
||||
},
|
||||
"imports": [
|
||||
"net461",
|
||||
"net462",
|
||||
"net47",
|
||||
"net471",
|
||||
"net472",
|
||||
"net48",
|
||||
"net481"
|
||||
],
|
||||
"assetTargetFallback": true,
|
||||
"warn": true,
|
||||
"downloadDependencies": [
|
||||
{
|
||||
"name": "Microsoft.AspNetCore.App.Runtime.linux-x64",
|
||||
"version": "[8.0.11, 8.0.11]"
|
||||
},
|
||||
{
|
||||
"name": "Microsoft.NETCore.App.Host.linux-x64",
|
||||
"version": "[8.0.11, 8.0.11]"
|
||||
},
|
||||
{
|
||||
"name": "Microsoft.NETCore.App.Runtime.linux-x64",
|
||||
"version": "[8.0.11, 8.0.11]"
|
||||
}
|
||||
],
|
||||
"frameworkReferences": {
|
||||
"Microsoft.NETCore.App": {
|
||||
"privateAssets": "all"
|
||||
}
|
||||
},
|
||||
"runtimeIdentifierGraphPath": "C:\\Program Files\\dotnet\\sdk\\8.0.404/PortableRuntimeIdentifierGraph.json"
|
||||
}
|
||||
},
|
||||
"runtimes": {
|
||||
"linux-x64": {
|
||||
"#import": []
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
19
obj/project.nuget.cache
Normal file
19
obj/project.nuget.cache
Normal file
@@ -0,0 +1,19 @@
|
||||
{
|
||||
"version": 2,
|
||||
"dgSpecHash": "LpZ5vtGkOU4=",
|
||||
"success": true,
|
||||
"projectFilePath": "C:\\Users\\Miyu\\source\\repos\\snakemonogame\\SnakeMonoGame\\SnakeMonoGame.csproj",
|
||||
"expectedPackageFiles": [
|
||||
"C:\\Users\\Miyu\\.nuget\\packages\\monogame.content.builder.task\\3.8.4\\monogame.content.builder.task.3.8.4.nupkg.sha512",
|
||||
"C:\\Users\\Miyu\\.nuget\\packages\\monogame.framework.desktopgl\\3.8.4\\monogame.framework.desktopgl.3.8.4.nupkg.sha512",
|
||||
"C:\\Users\\Miyu\\.nuget\\packages\\monogame.library.openal\\1.23.1.10\\monogame.library.openal.1.23.1.10.nupkg.sha512",
|
||||
"C:\\Users\\Miyu\\.nuget\\packages\\monogame.library.sdl\\2.32.2.1\\monogame.library.sdl.2.32.2.1.nupkg.sha512",
|
||||
"C:\\Users\\Miyu\\.nuget\\packages\\nvorbis\\0.10.4\\nvorbis.0.10.4.nupkg.sha512",
|
||||
"C:\\Users\\Miyu\\.nuget\\packages\\system.memory\\4.5.3\\system.memory.4.5.3.nupkg.sha512",
|
||||
"C:\\Users\\Miyu\\.nuget\\packages\\system.valuetuple\\4.5.0\\system.valuetuple.4.5.0.nupkg.sha512",
|
||||
"C:\\Users\\Miyu\\.nuget\\packages\\microsoft.netcore.app.runtime.linux-x64\\8.0.11\\microsoft.netcore.app.runtime.linux-x64.8.0.11.nupkg.sha512",
|
||||
"C:\\Users\\Miyu\\.nuget\\packages\\microsoft.aspnetcore.app.runtime.linux-x64\\8.0.11\\microsoft.aspnetcore.app.runtime.linux-x64.8.0.11.nupkg.sha512",
|
||||
"C:\\Users\\Miyu\\.nuget\\packages\\microsoft.netcore.app.host.linux-x64\\8.0.11\\microsoft.netcore.app.host.linux-x64.8.0.11.nupkg.sha512"
|
||||
],
|
||||
"logs": []
|
||||
}
|
||||
Reference in New Issue
Block a user